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| author | Lioncash <mathew1800@gmail.com> | 2019-05-30 03:52:05 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-05-30 04:16:17 -0400 |
| commit | d6a60050ffd667ec1bd9a1759fb103ab0af9cfce (patch) | |
| tree | a8de4b3a68858828c64a5b55aa34ce1e9efdb422 /Source/Core/VideoCommon/VertexLoaderManager.cpp | |
| parent | e60268bd4274de510f5214d6eedafba30a253984 (diff) | |
VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.
This provides a much more straightforward interface.
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
0 files changed, 0 insertions, 0 deletions
