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authorLioncash <mathew1800@gmail.com>2014-08-04 23:51:59 -0400
committerLioncash <mathew1800@gmail.com>2014-08-04 23:51:59 -0400
commite1701951b2840947a043274eb733708806249ad9 (patch)
tree9bd836d627bdfed6974b7e08ffc8e0162a302f44 /Source/Core/VideoCommon/VertexLoaderManager.cpp
parentb7d44810811c4896b17d2ddd055244bece7dd8d8 (diff)
parent16f180524cc1526e04cd91f33f74ca56f190bc06 (diff)
Merge pull request #739 from delroth/vertex-loader-fix
VertexLoader: do not prepare for vertices if we need to skip them Fixes issue [7542](https://code.google.com/p/dolphin-emu/issues/detail?id=7542)
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderManager.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderManager.cpp b/Source/Core/VideoCommon/VertexLoaderManager.cpp
index d94af17360..b538684b90 100644
--- a/Source/Core/VideoCommon/VertexLoaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderManager.cpp
@@ -9,6 +9,7 @@
#include "Core/HW/Memmap.h"
+#include "VideoCommon/BPMemory.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoader.h"
@@ -145,6 +146,13 @@ void RunVertices(int vtx_attr_group, int primitive, int count)
return;
VertexLoader* loader = RefreshLoader(vtx_attr_group);
+ if (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5)
+ {
+ // if cull mode is CULL_ALL, ignore triangles and quads
+ DataSkip(count * loader->GetVertexSize());
+ return;
+ }
+
// If the native vertex format changed, force a flush.
NativeVertexFormat* required_vtx_fmt = GetNativeVertexFormat(
loader->GetNativeVertexDeclaration(),