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authorRyan Houdek <Sonicadvance1@gmail.com>2015-01-18 19:48:14 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2015-01-18 19:48:14 -0600
commit7e64869185d47a835d22016c232cef09a3a53615 (patch)
treed8f5d19bf319be9a25ae46917d6341b02a89d18c /Source/Core/VideoCommon/VertexLoaderX64.cpp
parent5357b9c95ff2458e3b8c3112e303924a0d460ce6 (diff)
parentd3f49097c5226dc9ff0dd2fa37dc4896a38d9448 (diff)
Merge pull request #1887 from Tilka/vertex_loader_jit
VertexLoader: rewrite x64 JIT
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderX64.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderX64.cpp456
1 files changed, 456 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderX64.cpp b/Source/Core/VideoCommon/VertexLoaderX64.cpp
new file mode 100644
index 0000000000..c9b435bae3
--- /dev/null
+++ b/Source/Core/VideoCommon/VertexLoaderX64.cpp
@@ -0,0 +1,456 @@
+#ifdef _MSC_VER
+#include <intrin.h>
+#else
+#include <x86intrin.h>
+#endif
+
+#include "Common/CPUDetect.h"
+#include "Common/JitRegister.h"
+#include "Common/x64ABI.h"
+#include "VideoCommon/VertexLoaderX64.h"
+
+using namespace Gen;
+
+static const X64Reg src_reg = ABI_PARAM1;
+static const X64Reg dst_reg = ABI_PARAM2;
+static const X64Reg scratch1 = RAX;
+static const X64Reg scratch2 = ABI_PARAM3;
+static const X64Reg scratch3 = ABI_PARAM4;
+static const X64Reg count_reg = R10;
+static const X64Reg skipped_reg = R11;
+
+VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att): VertexLoaderBase(vtx_desc, vtx_att)
+{
+ if (!IsInitialized())
+ return;
+
+ AllocCodeSpace(4096);
+ ClearCodeSpace();
+ GenerateVertexLoader();
+ WriteProtect();
+
+ std::string name;
+ AppendToString(&name);
+ JitRegister::Register(region, (u32)(GetCodePtr() - region), name.c_str());
+}
+
+OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
+{
+ OpArg data = MDisp(src_reg, m_src_ofs);
+ if (attribute & MASK_INDEXED)
+ {
+ if (attribute == INDEX8)
+ {
+ MOVZX(64, 8, scratch1, data);
+ m_src_ofs += 1;
+ }
+ else
+ {
+ MOV(16, R(scratch1), data);
+ m_src_ofs += 2;
+ BSWAP(16, scratch1);
+ MOVZX(64, 16, scratch1, R(scratch1));
+ }
+ if (array == ARRAY_POSITION)
+ {
+ CMP(attribute == INDEX8 ? 8 : 16, R(scratch1), Imm8(-1));
+ m_skip_vertex = J_CC(CC_E, true);
+ }
+ // TODO: Move cached_arraybases into CPState and use MDisp() relative to a constant register loaded with &g_main_cp_state.
+ IMUL(32, scratch1, M(&g_main_cp_state.array_strides[array]));
+ MOV(64, R(scratch2), M(&cached_arraybases[array]));
+ return MRegSum(scratch1, scratch2);
+ }
+ else
+ {
+ return data;
+ }
+}
+
+int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count_in, int count_out, u8 scaling_exponent, AttributeFormat* native_format)
+{
+ static const __m128i shuffle_lut[5][3] = {
+ {_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L), // 2x u8
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L)}, // 3x u8
+ {_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00FFFFFFL), // 1x s8
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL), // 2x s8
+ _mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL)}, // 3x s8
+ {_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0001L), // 1x u16
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L), // 2x u16
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L)}, // 3x u16
+ {_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x0001FFFFL), // 1x s16
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL), // 2x s16
+ _mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL)}, // 3x s16
+ {_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x float
+ _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x float
+ _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x float
+ };
+ static const __m128 scale_factors[32] = {
+ _mm_set_ps1(1./(1u<< 0)), _mm_set_ps1(1./(1u<< 1)), _mm_set_ps1(1./(1u<< 2)), _mm_set_ps1(1./(1u<< 3)),
+ _mm_set_ps1(1./(1u<< 4)), _mm_set_ps1(1./(1u<< 5)), _mm_set_ps1(1./(1u<< 6)), _mm_set_ps1(1./(1u<< 7)),
+ _mm_set_ps1(1./(1u<< 8)), _mm_set_ps1(1./(1u<< 9)), _mm_set_ps1(1./(1u<<10)), _mm_set_ps1(1./(1u<<11)),
+ _mm_set_ps1(1./(1u<<12)), _mm_set_ps1(1./(1u<<13)), _mm_set_ps1(1./(1u<<14)), _mm_set_ps1(1./(1u<<15)),
+ _mm_set_ps1(1./(1u<<16)), _mm_set_ps1(1./(1u<<17)), _mm_set_ps1(1./(1u<<18)), _mm_set_ps1(1./(1u<<19)),
+ _mm_set_ps1(1./(1u<<20)), _mm_set_ps1(1./(1u<<21)), _mm_set_ps1(1./(1u<<22)), _mm_set_ps1(1./(1u<<23)),
+ _mm_set_ps1(1./(1u<<24)), _mm_set_ps1(1./(1u<<25)), _mm_set_ps1(1./(1u<<26)), _mm_set_ps1(1./(1u<<27)),
+ _mm_set_ps1(1./(1u<<28)), _mm_set_ps1(1./(1u<<29)), _mm_set_ps1(1./(1u<<30)), _mm_set_ps1(1./(1u<<31)),
+ };
+
+ X64Reg coords = XMM0;
+
+ int elem_size = 1 << (format / 2);
+ int load_bytes = elem_size * count_in;
+ if (load_bytes >= 8)
+ MOVDQU(coords, data);
+ else if (load_bytes >= 4)
+ MOVQ_xmm(coords, data);
+ else
+ MOVD_xmm(coords, data);
+
+ PSHUFB(coords, M(&shuffle_lut[format][count_in - 1]));
+
+ if (format != FORMAT_FLOAT)
+ {
+ // Sign extend
+ if (format == FORMAT_BYTE)
+ PSRAD(coords, 24);
+ if (format == FORMAT_SHORT)
+ PSRAD(coords, 16);
+
+ CVTDQ2PS(coords, R(coords));
+
+ if (scaling_exponent)
+ MULPS(coords, M(&scale_factors[scaling_exponent]));
+ }
+
+ OpArg dest = MDisp(dst_reg, m_dst_ofs);
+ switch (count_out)
+ {
+ case 1: MOVSS(dest, coords); break;
+ case 2: MOVLPS(dest, coords); break;
+ case 3: MOVUPS(dest, coords); break;
+ }
+
+ native_format->components = count_out;
+ native_format->enable = true;
+ native_format->offset = m_dst_ofs;
+ native_format->type = VAR_FLOAT;
+ native_format->integer = false;
+ m_dst_ofs += sizeof(float) * count_out;
+
+ if (attribute == DIRECT)
+ m_src_ofs += load_bytes;
+
+ return load_bytes;
+}
+
+void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format, int elements)
+{
+ int load_bytes = 0;
+ switch (format)
+ {
+ case FORMAT_24B_888:
+ case FORMAT_32B_888x:
+ case FORMAT_32B_8888:
+ MOV(32, R(scratch1), data);
+ // See VertexLoader_Color.cpp for a comment on this condition.
+ if (format != FORMAT_32B_8888 || !elements)
+ OR(32, R(scratch1), Imm32(0xFF000000));
+ MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
+ load_bytes = 3 + (format != FORMAT_24B_888);
+ break;
+
+ case FORMAT_16B_565:
+ // RRRRRGGG GGGBBBBB
+ // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
+ LoadAndSwap(16, scratch1, data);
+ if (cpu_info.bBMI1 && cpu_info.bBMI2)
+ {
+ MOV(32, R(scratch2), Imm32(0x07C3F7C0));
+ PDEP(32, scratch3, scratch1, R(scratch2));
+
+ MOV(32, R(scratch2), Imm32(0xF8FCF800));
+ PDEP(32, scratch1, scratch1, R(scratch2));
+ ANDN(32, scratch2, scratch2, R(scratch3));
+
+ OR(32, R(scratch1), R(scratch2));
+ }
+ else
+ {
+ MOV(32, R(scratch3), R(scratch1));
+ SHL(32, R(scratch1), Imm8(16));
+ AND(32, R(scratch1), Imm32(0xF8000000));
+
+ MOV(32, R(scratch2), R(scratch3));
+ SHL(32, R(scratch2), Imm8(13));
+ AND(32, R(scratch2), Imm32(0x00FC0000));
+ OR(32, R(scratch1), R(scratch2));
+
+ SHL(32, R(scratch3), Imm8(11));
+ AND(32, R(scratch3), Imm32(0x0000F800));
+ OR(32, R(scratch1), R(scratch3));
+
+ MOV(32, R(scratch2), R(scratch1));
+ SHR(32, R(scratch1), Imm8(5));
+ AND(32, R(scratch1), Imm32(0x07000700));
+ OR(32, R(scratch1), R(scratch2));
+
+ SHR(32, R(scratch2), Imm8(6));
+ AND(32, R(scratch2), Imm32(0x00030000));
+ OR(32, R(scratch1), R(scratch2));
+ }
+
+ OR(32, R(scratch1), Imm32(0x000000FF));
+ SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
+ load_bytes = 2;
+ break;
+
+ case FORMAT_16B_4444:
+ // RRRRGGGG BBBBAAAA
+ // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
+ LoadAndSwap(16, scratch1, data);
+ if (cpu_info.bBMI2)
+ {
+ MOV(32, R(scratch3), Imm32(0x0F0F0F0F));
+ PDEP(32, scratch2, scratch1, R(scratch3));
+ MOV(32, R(scratch3), Imm32(0xF0F0F0F0));
+ PDEP(32, scratch1, scratch1, R(scratch3));
+ }
+ else
+ {
+ MOV(32, R(scratch3), R(scratch1));
+ SHL(32, R(scratch1), Imm8(12));
+ AND(32, R(scratch1), Imm32(0x0F000000));
+ MOV(32, R(scratch2), R(scratch1));
+
+ MOV(32, R(scratch1), R(scratch3));
+ SHL(32, R(scratch1), Imm8(8));
+ AND(32, R(scratch1), Imm32(0x000F0000));
+ OR(32, R(scratch2), R(scratch1));
+
+ MOV(32, R(scratch1), R(scratch3));
+ SHL(32, R(scratch1), Imm8(4));
+ AND(32, R(scratch1), Imm32(0x00000F00));
+ OR(32, R(scratch2), R(scratch1));
+
+ AND(32, R(scratch3), Imm8(0x0F));
+ OR(32, R(scratch2), R(scratch3));
+
+ MOV(32, R(scratch1), R(scratch2));
+ SHL(32, R(scratch1), Imm8(4));
+ }
+ OR(32, R(scratch1), R(scratch2));
+ SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
+ load_bytes = 2;
+ break;
+
+ case FORMAT_24B_6666:
+ // RRRRRRGG GGGGBBBB BBAAAAAA
+ // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
+ data.offset -= 1;
+ LoadAndSwap(32, scratch1, data);
+ if (cpu_info.bBMI2)
+ {
+ MOV(32, R(scratch2), Imm32(0xFCFCFCFC));
+ PDEP(32, scratch1, scratch1, R(scratch2));
+ MOV(32, R(scratch2), R(scratch1));
+ }
+ else
+ {
+ MOV(32, R(scratch3), R(scratch1));
+ SHL(32, R(scratch1), Imm8(8));
+ AND(32, R(scratch1), Imm32(0xFC000000));
+ MOV(32, R(scratch2), R(scratch1));
+
+ MOV(32, R(scratch1), R(scratch3));
+ SHL(32, R(scratch1), Imm8(6));
+ AND(32, R(scratch1), Imm32(0x00FC0000));
+ OR(32, R(scratch2), R(scratch1));
+
+ MOV(32, R(scratch1), R(scratch3));
+ SHL(32, R(scratch1), Imm8(4));
+ AND(32, R(scratch1), Imm32(0x0000FC00));
+ OR(32, R(scratch2), R(scratch1));
+
+ SHL(32, R(scratch3), Imm8(2));
+ AND(32, R(scratch3), Imm32(0x000000FC));
+ OR(32, R(scratch2), R(scratch3));
+
+ MOV(32, R(scratch1), R(scratch2));
+ }
+
+ SHR(32, R(scratch1), Imm8(6));
+ AND(32, R(scratch1), Imm32(0x03030303));
+ OR(32, R(scratch1), R(scratch2));
+
+ SwapAndStore(32, MDisp(dst_reg, m_dst_ofs), scratch1);
+ load_bytes = 3;
+ break;
+ }
+ if (attribute == DIRECT)
+ m_src_ofs += load_bytes;
+}
+
+void VertexLoaderX64::GenerateVertexLoader()
+{
+ // Backup count since we're going to count it down.
+ PUSH(32, R(ABI_PARAM3));
+
+ // We use ABI_PARAM3 for scratch2.
+ MOV(32, R(count_reg), R(ABI_PARAM3));
+
+ if (m_VtxDesc.Position & MASK_INDEXED)
+ XOR(32, R(skipped_reg), R(skipped_reg));
+
+ // TODO: load constants into registers outside the main loop
+
+ const u8* loop_start = GetCodePtr();
+
+ if (m_VtxDesc.PosMatIdx)
+ {
+ MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
+ AND(32, R(scratch1), Imm8(0x3F));
+ MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
+ m_native_components |= VB_HAS_POSMTXIDX;
+ m_native_vtx_decl.posmtx.components = 4;
+ m_native_vtx_decl.posmtx.enable = true;
+ m_native_vtx_decl.posmtx.offset = m_dst_ofs;
+ m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
+ m_native_vtx_decl.posmtx.integer = true;
+ m_src_ofs += sizeof(u8);
+ m_dst_ofs += sizeof(u32);
+ }
+
+ u32 texmatidx_ofs[8];
+ const u64 tm[8] = {
+ m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
+ m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
+ };
+ for (int i = 0; i < 8; i++)
+ {
+ if (tm[i])
+ texmatidx_ofs[i] = m_src_ofs++;
+ }
+
+ OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.Position);
+ ReadVertex(data, m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements + 2, 3, m_VtxAttr.PosFrac, &m_native_vtx_decl.position);
+
+ if (m_VtxDesc.Normal)
+ {
+ static const u8 map[8] = {7, 6, 15, 14};
+ u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
+
+ for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
+ {
+ if (!i || m_VtxAttr.NormalIndex3)
+ {
+ data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.Normal);
+ int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
+ data.offset += i * elem_size * 3;
+ }
+ data.offset += ReadVertex(data, m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, scaling_exponent, &m_native_vtx_decl.normals[i]);
+ }
+
+ m_native_components |= VB_HAS_NRM0;
+ if (m_VtxAttr.NormalElements)
+ m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
+ }
+
+ const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
+ for (int i = 0; i < 2; i++)
+ {
+ if (col[i])
+ {
+ data = GetVertexAddr(ARRAY_COLOR + i, col[i]);
+ ReadColor(data, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
+ m_native_components |= VB_HAS_COL0 << i;
+ m_native_vtx_decl.colors[i].components = 4;
+ m_native_vtx_decl.colors[i].enable = true;
+ m_native_vtx_decl.colors[i].offset = m_dst_ofs;
+ m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
+ m_native_vtx_decl.colors[i].integer = false;
+ m_dst_ofs += 4;
+ }
+ }
+
+ const u64 tc[8] = {
+ m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
+ m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
+ };
+ for (int i = 0; i < 8; i++)
+ {
+ int elements = m_VtxAttr.texCoord[i].Elements + 1;
+ if (tc[i])
+ {
+ data = GetVertexAddr(ARRAY_TEXCOORD0 + i, tc[i]);
+ u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
+ ReadVertex(data, tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements, scaling_exponent, &m_native_vtx_decl.texcoords[i]);
+ m_native_components |= VB_HAS_UV0 << i;
+ }
+ if (tm[i])
+ {
+ m_native_components |= VB_HAS_TEXMTXIDX0 << i;
+ m_native_vtx_decl.texcoords[i].components = 3;
+ m_native_vtx_decl.texcoords[i].enable = true;
+ m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
+ m_native_vtx_decl.texcoords[i].integer = false;
+ MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
+ if (tc[i])
+ {
+ CVTSI2SS(XMM0, R(scratch1));
+ MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0);
+ m_dst_ofs += sizeof(float);
+ }
+ else
+ {
+ m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
+ PXOR(XMM0, R(XMM0));
+ CVTSI2SS(XMM0, R(scratch1));
+ SHUFPS(XMM0, R(XMM0), 0x45);
+ MOVUPS(MDisp(dst_reg, m_dst_ofs), XMM0);
+ m_dst_ofs += sizeof(float) * 3;
+ }
+ }
+ }
+
+ // Prepare for the next vertex.
+ ADD(64, R(dst_reg), Imm32(m_dst_ofs));
+ const u8* cont = GetCodePtr();
+ ADD(64, R(src_reg), Imm32(m_src_ofs));
+
+ SUB(32, R(count_reg), Imm8(1));
+ J_CC(CC_NZ, loop_start);
+
+ // Get the original count.
+ POP(32, R(ABI_RETURN));
+
+ if (m_VtxDesc.Position & MASK_INDEXED)
+ {
+ SUB(32, R(ABI_RETURN), R(skipped_reg));
+ RET();
+
+ SetJumpTarget(m_skip_vertex);
+ ADD(32, R(skipped_reg), Imm8(1));
+ JMP(cont);
+ }
+ else
+ {
+ RET();
+ }
+
+ m_VertexSize = m_src_ofs;
+ m_native_vtx_decl.stride = m_dst_ofs;
+}
+
+bool VertexLoaderX64::IsInitialized()
+{
+ // Uses PSHUFB.
+ return cpu_info.bSSSE3;
+}
+
+int VertexLoaderX64::RunVertices(int primitive, int count, DataReader src, DataReader dst)
+{
+ m_numLoadedVertices += count;
+ return ((int (*)(u8* src, u8* dst, int count))region)(src.GetPointer(), dst.GetPointer(), count);
+}