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| author | Mai <mai.iam2048@gmail.com> | 2022-12-28 00:59:03 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-28 00:59:03 +0000 |
| commit | 0900e68986a4fa2254fb3c459f73af4815979e45 (patch) | |
| tree | 1c69cbfcc29dba6cb354823c23c75c546bb0b57a /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 9e9910df8b0c965e1a496d479ad94bc78f918817 (diff) | |
| parent | 4549fb4acb1ab520dc6481fe4443cdd3d46bd8c2 (diff) | |
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 273f67c746..1c5998862c 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -15,6 +15,7 @@ #include "Core/ConfigManager.h" #include "Core/DolphinAnalytics.h" +#include "Core/System.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/BoundingBox.h" @@ -317,9 +318,11 @@ void VertexManagerBase::UploadUniforms() void VertexManagerBase::InvalidateConstants() { + auto& system = Core::System::GetInstance(); + auto& pixel_shader_manager = system.GetPixelShaderManager(); VertexShaderManager::dirty = true; GeometryShaderManager::dirty = true; - PixelShaderManager::dirty = true; + pixel_shader_manager.dirty = true; } void VertexManagerBase::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) @@ -481,6 +484,9 @@ void VertexManagerBase::Flush() } } + auto& system = Core::System::GetInstance(); + auto& pixel_shader_manager = system.GetPixelShaderManager(); + CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat()); // Calculate ZSlope for zfreeze const auto used_textures = UsedTextures(); @@ -514,7 +520,7 @@ void VertexManagerBase::Flush() } else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes { - PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0); + pixel_shader_manager.SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0); m_zslope.dirty = false; } @@ -559,7 +565,7 @@ void VertexManagerBase::Flush() // Now we can upload uniforms, as nothing else will override them. GeometryShaderManager::SetConstants(m_current_primitive_type); - PixelShaderManager::SetConstants(); + pixel_shader_manager.SetConstants(); UploadUniforms(); // Update the pipeline, or compile one if needed. |
