summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexManagerBase.cpp
diff options
context:
space:
mode:
authorMai <mai.iam2048@gmail.com>2022-12-28 00:59:03 +0000
committerGitHub <noreply@github.com>2022-12-28 00:59:03 +0000
commit0900e68986a4fa2254fb3c459f73af4815979e45 (patch)
tree1c69cbfcc29dba6cb354823c23c75c546bb0b57a /Source/Core/VideoCommon/VertexManagerBase.cpp
parent9e9910df8b0c965e1a496d479ad94bc78f918817 (diff)
parent4549fb4acb1ab520dc6481fe4443cdd3d46bd8c2 (diff)
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 273f67c746..1c5998862c 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -15,6 +15,7 @@
#include "Core/ConfigManager.h"
#include "Core/DolphinAnalytics.h"
+#include "Core/System.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/BoundingBox.h"
@@ -317,9 +318,11 @@ void VertexManagerBase::UploadUniforms()
void VertexManagerBase::InvalidateConstants()
{
+ auto& system = Core::System::GetInstance();
+ auto& pixel_shader_manager = system.GetPixelShaderManager();
VertexShaderManager::dirty = true;
GeometryShaderManager::dirty = true;
- PixelShaderManager::dirty = true;
+ pixel_shader_manager.dirty = true;
}
void VertexManagerBase::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
@@ -481,6 +484,9 @@ void VertexManagerBase::Flush()
}
}
+ auto& system = Core::System::GetInstance();
+ auto& pixel_shader_manager = system.GetPixelShaderManager();
+
CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
// Calculate ZSlope for zfreeze
const auto used_textures = UsedTextures();
@@ -514,7 +520,7 @@ void VertexManagerBase::Flush()
}
else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes
{
- PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
+ pixel_shader_manager.SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
m_zslope.dirty = false;
}
@@ -559,7 +565,7 @@ void VertexManagerBase::Flush()
// Now we can upload uniforms, as nothing else will override them.
GeometryShaderManager::SetConstants(m_current_primitive_type);
- PixelShaderManager::SetConstants();
+ pixel_shader_manager.SetConstants();
UploadUniforms();
// Update the pipeline, or compile one if needed.