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authorScott Mansell <phiren@gmail.com>2023-01-30 22:36:25 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 19:41:24 +1300
commit154cb4f722a9996a4134463e64c85c6bfa25d8bf (patch)
tree7dc4583afd2fb8ec494032839439314ef8ddae3d /Source/Core/VideoCommon/VertexManagerBase.cpp
parentd6cd8de1a7c28629ee7680ee20082608b5f84a29 (diff)
Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function which tries to handle a bunch of FrameBegin/FrameEnd events. Rather than create a new place for it. This event system will try to distribute it all over the place
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