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authorFiloppi <filippotarpini@hotmail.it>2023-09-09 15:48:37 +0300
committerFiloppi <filippotarpini@hotmail.it>2023-12-18 00:28:14 +0200
commit24004af8145a7babe0d0fcfb1b18231dda665aff (patch)
tree8daacb2069e6275ea3b6bc0fcfd66271b1be2b0e /Source/Core/VideoCommon/VertexManagerBase.cpp
parentb4bfc4feba19fe314913bceed913cebfc6d19372 (diff)
Video: polish aspect ratio related code comments to make it clearer
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index ac4446abba..35239d4e66 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -91,8 +91,9 @@ static bool IsAnamorphicProjection(const Projection::Raw& projection, const View
const VideoConfig& config)
{
// If ratio between our projection and viewport aspect ratios is similar to 16:9 / 4:3
- // we have an anamorphic projection. This value can be overridden
- // by a GameINI.
+ // we have an anamorphic projection. This value can be overridden by a GameINI.
+ // Game cheats that change the aspect ratio to natively unsupported ones
+ // won't be automatically recognized here.
return std::abs(CalculateProjectionViewportRatio(projection, viewport) -
config.widescreen_heuristic_widescreen_ratio) <