diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
| commit | 3570c7f03a2aa90aa634f96c0af1969af610f14d (patch) | |
| tree | 4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff) | |
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 530 |
1 files changed, 272 insertions, 258 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index faee28c545..05e64eddb3 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -40,20 +40,20 @@ bool VertexManagerBase::s_is_flushed; bool VertexManagerBase::s_cull_all; static const PrimitiveType primitive_from_gx[8] = { - PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS - PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2 - PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES - PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP - PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN - PRIMITIVE_LINES, // GX_DRAW_LINES - PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP - PRIMITIVE_POINTS, // GX_DRAW_POINTS + PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS + PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2 + PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES + PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP + PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN + PRIMITIVE_LINES, // GX_DRAW_LINES + PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP + PRIMITIVE_POINTS, // GX_DRAW_POINTS }; VertexManagerBase::VertexManagerBase() { - s_is_flushed = true; - s_cull_all = false; + s_is_flushed = true; + s_cull_all = false; } VertexManagerBase::~VertexManagerBase() @@ -62,280 +62,294 @@ VertexManagerBase::~VertexManagerBase() u32 VertexManagerBase::GetRemainingSize() { - return (u32)(s_pEndBufferPointer - s_pCurBufferPointer); + return (u32)(s_pEndBufferPointer - s_pCurBufferPointer); } -DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall) +DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride, + bool cullall) { - // The SSE vertex loader can write up to 4 bytes past the end - u32 const needed_vertex_bytes = count * stride + 4; - - // We can't merge different kinds of primitives, so we have to flush here - if (current_primitive_type != primitive_from_gx[primitive]) - Flush(); - current_primitive_type = primitive_from_gx[primitive]; - - // Check for size in buffer, if the buffer gets full, call Flush() - if (!s_is_flushed && ( count > IndexGenerator::GetRemainingIndices() || - count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())) - { - Flush(); - - if (count > IndexGenerator::GetRemainingIndices()) - ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush."); - if (count > GetRemainingIndices(primitive)) - ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! " - "Increase MAXIBUFFERSIZE or we need primitive breaking after all."); - if (needed_vertex_bytes > GetRemainingSize()) - ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! " - "Increase MAXVBUFFERSIZE or we need primitive breaking after all."); - } - - s_cull_all = cullall; - - // need to alloc new buffer - if (s_is_flushed) - { - g_vertex_manager->ResetBuffer(stride); - s_is_flushed = false; - } - - return DataReader(s_pCurBufferPointer, s_pEndBufferPointer); + // The SSE vertex loader can write up to 4 bytes past the end + u32 const needed_vertex_bytes = count * stride + 4; + + // We can't merge different kinds of primitives, so we have to flush here + if (current_primitive_type != primitive_from_gx[primitive]) + Flush(); + current_primitive_type = primitive_from_gx[primitive]; + + // Check for size in buffer, if the buffer gets full, call Flush() + if (!s_is_flushed && + (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || + needed_vertex_bytes > GetRemainingSize())) + { + Flush(); + + if (count > IndexGenerator::GetRemainingIndices()) + ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush."); + if (count > GetRemainingIndices(primitive)) + ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! " + "Increase MAXIBUFFERSIZE or we need primitive breaking after all."); + if (needed_vertex_bytes > GetRemainingSize()) + ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! " + "Increase MAXVBUFFERSIZE or we need primitive breaking after all."); + } + + s_cull_all = cullall; + + // need to alloc new buffer + if (s_is_flushed) + { + g_vertex_manager->ResetBuffer(stride); + s_is_flushed = false; + } + + return DataReader(s_pCurBufferPointer, s_pEndBufferPointer); } void VertexManagerBase::FlushData(u32 count, u32 stride) { - s_pCurBufferPointer += count * stride; + s_pCurBufferPointer += count * stride; } u32 VertexManagerBase::GetRemainingIndices(int primitive) { - u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen(); - - if (g_Config.backend_info.bSupportsPrimitiveRestart) - { - switch (primitive) - { - case GX_DRAW_QUADS: - case GX_DRAW_QUADS_2: - return index_len / 5 * 4; - case GX_DRAW_TRIANGLES: - return index_len / 4 * 3; - case GX_DRAW_TRIANGLE_STRIP: - return index_len / 1 - 1; - case GX_DRAW_TRIANGLE_FAN: - return index_len / 6 * 4 + 1; - - case GX_DRAW_LINES: - return index_len; - case GX_DRAW_LINE_STRIP: - return index_len / 2 + 1; - - case GX_DRAW_POINTS: - return index_len; - - default: - return 0; - } - } - else - { - switch (primitive) - { - case GX_DRAW_QUADS: - case GX_DRAW_QUADS_2: - return index_len / 6 * 4; - case GX_DRAW_TRIANGLES: - return index_len; - case GX_DRAW_TRIANGLE_STRIP: - return index_len / 3 + 2; - case GX_DRAW_TRIANGLE_FAN: - return index_len / 3 + 2; - - case GX_DRAW_LINES: - return index_len; - case GX_DRAW_LINE_STRIP: - return index_len / 2 + 1; - - case GX_DRAW_POINTS: - return index_len; - - default: - return 0; - } - } + u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen(); + + if (g_Config.backend_info.bSupportsPrimitiveRestart) + { + switch (primitive) + { + case GX_DRAW_QUADS: + case GX_DRAW_QUADS_2: + return index_len / 5 * 4; + case GX_DRAW_TRIANGLES: + return index_len / 4 * 3; + case GX_DRAW_TRIANGLE_STRIP: + return index_len / 1 - 1; + case GX_DRAW_TRIANGLE_FAN: + return index_len / 6 * 4 + 1; + + case GX_DRAW_LINES: + return index_len; + case GX_DRAW_LINE_STRIP: + return index_len / 2 + 1; + + case GX_DRAW_POINTS: + return index_len; + + default: + return 0; + } + } + else + { + switch (primitive) + { + case GX_DRAW_QUADS: + case GX_DRAW_QUADS_2: + return index_len / 6 * 4; + case GX_DRAW_TRIANGLES: + return index_len; + case GX_DRAW_TRIANGLE_STRIP: + return index_len / 3 + 2; + case GX_DRAW_TRIANGLE_FAN: + return index_len / 3 + 2; + + case GX_DRAW_LINES: + return index_len; + case GX_DRAW_LINE_STRIP: + return index_len / 2 + 1; + + case GX_DRAW_POINTS: + return index_len; + + default: + return 0; + } + } } void VertexManagerBase::Flush() { - if (s_is_flushed) - return; + if (s_is_flushed) + return; - // loading a state will invalidate BP, so check for it - g_video_backend->CheckInvalidState(); + // loading a state will invalidate BP, so check for it + g_video_backend->CheckInvalidState(); #if defined(_DEBUG) || defined(DEBUGFAST) - PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, - xfmem.numChan.numColorChans, xfmem.dualTexTrans.enabled, bpmem.ztex2.op, - (int)bpmem.blendmode.colorupdate, (int)bpmem.blendmode.alphaupdate, (int)bpmem.zmode.updateenable); - - for (unsigned int i = 0; i < xfmem.numChan.numColorChans; ++i) - { - LitChannel* ch = &xfmem.color[i]; - PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); - ch = &xfmem.alpha[i]; - PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); - } - - for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) - { - TexMtxInfo tinfo = xfmem.texMtxInfo[i]; - if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff; - if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0; - - PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d", - i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift, - xfmem.postMtxInfo[i].index, xfmem.postMtxInfo[i].normalize); - } - - PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", (int)bpmem.genMode.numtevstages+1, (int)bpmem.genMode.numindstages, - (int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff); + PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", + g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans, + xfmem.dualTexTrans.enabled, bpmem.ztex2.op, (int)bpmem.blendmode.colorupdate, + (int)bpmem.blendmode.alphaupdate, (int)bpmem.zmode.updateenable); + + for (unsigned int i = 0; i < xfmem.numChan.numColorChans; ++i) + { + LitChannel* ch = &xfmem.color[i]; + PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, + ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); + ch = &xfmem.alpha[i]; + PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, + ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); + } + + for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) + { + TexMtxInfo tinfo = xfmem.texMtxInfo[i]; + if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) + tinfo.hex &= 0x7ff; + if (tinfo.texgentype != XF_TEXGEN_REGULAR) + tinfo.projection = 0; + + PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, " + "postmtx=%d, postnorm=%d", + i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, + tinfo.embosssourceshift, tinfo.embosslightshift, xfmem.postMtxInfo[i].index, + xfmem.postMtxInfo[i].normalize); + } + + PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", + (int)bpmem.genMode.numtevstages + 1, (int)bpmem.genMode.numindstages, + (int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, + (bpmem.alpha_test.hex >> 16) & 0xff); #endif - // If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope - if (!s_cull_all) - { - BitSet32 usedtextures; - for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) - if (bpmem.tevorders[i / 2].getEnable(i & 1)) - usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true; - - if (bpmem.genMode.numindstages > 0) - for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) - if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) - usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true; - - TextureCacheBase::UnbindTextures(); - for (unsigned int i : usedtextures) - { - const TextureCacheBase::TCacheEntryBase* tentry = TextureCacheBase::Load(i); - - if (tentry) - { - g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex); - PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height); - } - else - { - ERROR_LOG(VIDEO, "error loading texture"); - } - } - g_texture_cache->BindTextures(); - } - - // set global vertex constants - VertexShaderManager::SetConstants(); - - // Calculate ZSlope for zfreeze - if (!bpmem.genMode.zfreeze) - { - // Must be done after VertexShaderManager::SetConstants() - CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat()); - } - else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes - { - PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0); - s_zslope.dirty = false; - } - - if (!s_cull_all) - { - // set the rest of the global constants - GeometryShaderManager::SetConstants(); - PixelShaderManager::SetConstants(); - - bool useDstAlpha = bpmem.dstalpha.enable && - bpmem.blendmode.alphaupdate && - bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; - - if (PerfQueryBase::ShouldEmulate()) - g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); - g_vertex_manager->vFlush(useDstAlpha); - if (PerfQueryBase::ShouldEmulate()) - g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); - } - - GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true); - - if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens) - ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value()); - - s_is_flushed = true; - s_cull_all = false; + // If the primitave is marked CullAll. All we need to do is update the vertex constants and + // calculate the zfreeze refrence slope + if (!s_cull_all) + { + BitSet32 usedtextures; + for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) + if (bpmem.tevorders[i / 2].getEnable(i & 1)) + usedtextures[bpmem.tevorders[i / 2].getTexMap(i & 1)] = true; + + if (bpmem.genMode.numindstages > 0) + for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) + if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) + usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true; + + TextureCacheBase::UnbindTextures(); + for (unsigned int i : usedtextures) + { + const TextureCacheBase::TCacheEntryBase* tentry = TextureCacheBase::Load(i); + + if (tentry) + { + g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex); + PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height); + } + else + { + ERROR_LOG(VIDEO, "error loading texture"); + } + } + g_texture_cache->BindTextures(); + } + + // set global vertex constants + VertexShaderManager::SetConstants(); + + // Calculate ZSlope for zfreeze + if (!bpmem.genMode.zfreeze) + { + // Must be done after VertexShaderManager::SetConstants() + CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat()); + } + else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes + { + PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0); + s_zslope.dirty = false; + } + + if (!s_cull_all) + { + // set the rest of the global constants + GeometryShaderManager::SetConstants(); + PixelShaderManager::SetConstants(); + + bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && + bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; + + if (PerfQueryBase::ShouldEmulate()) + g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); + g_vertex_manager->vFlush(useDstAlpha); + if (PerfQueryBase::ShouldEmulate()) + g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); + } + + GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true); + + if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens) + ERROR_LOG(VIDEO, + "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", + xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value()); + + s_is_flushed = true; + s_cull_all = false; } void VertexManagerBase::DoState(PointerWrap& p) { - p.Do(s_zslope); - g_vertex_manager->vDoState(p); + p.Do(s_zslope); + g_vertex_manager->vDoState(p); } void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format) { - float out[12]; - float viewOffset[2] = { xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2, - xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2}; - - if (current_primitive_type != PRIMITIVE_TRIANGLES) - return; - - // Global matrix ID. - u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx; - const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration(); - - // Make sure the buffer contains at least 3 vertices. - if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3)) - return; - - // Lookup vertices of the last rendered triangle and software-transform them - // This allows us to determine the depth slope, which will be used if z-freeze - // is enabled in the following flush. - for (unsigned int i = 0; i < 3; ++i) - { - // If this vertex format has per-vertex position matrix IDs, look it up. - if (vert_decl.posmtx.enable) - mtxIdx = VertexLoaderManager::position_matrix_index[2 - i]; - - if (vert_decl.position.components == 2) - VertexLoaderManager::position_cache[2 - i][2] = 0; - - VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0], &out[i * 4], mtxIdx); - - // Transform to Screenspace - float inv_w = 1.0f / out[3 + i * 4]; - - out[0 + i * 4] = out[0 + i * 4] * inv_w * xfmem.viewport.wd + viewOffset[0]; - out[1 + i * 4] = out[1 + i * 4] * inv_w * xfmem.viewport.ht + viewOffset[1]; - out[2 + i * 4] = out[2 + i * 4] * inv_w * xfmem.viewport.zRange + xfmem.viewport.farZ; - } - - float dx31 = out[8] - out[0]; - float dx12 = out[0] - out[4]; - float dy12 = out[1] - out[5]; - float dy31 = out[9] - out[1]; - - float DF31 = out[10] - out[2]; - float DF21 = out[6] - out[2]; - float a = DF31 * -dy12 - DF21 * dy31; - float b = dx31 * DF21 + dx12 * DF31; - float c = -dx12 * dy31 - dx31 * -dy12; - - // Sometimes we process de-generate triangles. Stop any divide by zeros - if (c == 0) - return; - - s_zslope.dfdx = -a / c; - s_zslope.dfdy = -b / c; - s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy); - s_zslope.dirty = true; + float out[12]; + float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2, + xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2}; + + if (current_primitive_type != PRIMITIVE_TRIANGLES) + return; + + // Global matrix ID. + u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx; + const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration(); + + // Make sure the buffer contains at least 3 vertices. + if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3)) + return; + + // Lookup vertices of the last rendered triangle and software-transform them + // This allows us to determine the depth slope, which will be used if z-freeze + // is enabled in the following flush. + for (unsigned int i = 0; i < 3; ++i) + { + // If this vertex format has per-vertex position matrix IDs, look it up. + if (vert_decl.posmtx.enable) + mtxIdx = VertexLoaderManager::position_matrix_index[2 - i]; + + if (vert_decl.position.components == 2) + VertexLoaderManager::position_cache[2 - i][2] = 0; + + VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0], + &out[i * 4], mtxIdx); + + // Transform to Screenspace + float inv_w = 1.0f / out[3 + i * 4]; + + out[0 + i * 4] = out[0 + i * 4] * inv_w * xfmem.viewport.wd + viewOffset[0]; + out[1 + i * 4] = out[1 + i * 4] * inv_w * xfmem.viewport.ht + viewOffset[1]; + out[2 + i * 4] = out[2 + i * 4] * inv_w * xfmem.viewport.zRange + xfmem.viewport.farZ; + } + + float dx31 = out[8] - out[0]; + float dx12 = out[0] - out[4]; + float dy12 = out[1] - out[5]; + float dy31 = out[9] - out[1]; + + float DF31 = out[10] - out[2]; + float DF21 = out[6] - out[2]; + float a = DF31 * -dy12 - DF21 * dy31; + float b = dx31 * DF21 + dx12 * DF31; + float c = -dx12 * dy31 - dx31 * -dy12; + + // Sometimes we process de-generate triangles. Stop any divide by zeros + if (c == 0) + return; + + s_zslope.dfdx = -a / c; + s_zslope.dfdy = -b / c; + s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy); + s_zslope.dirty = true; } |
