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authorStenzek <stenzek@gmail.com>2018-02-26 21:09:33 +1000
committerStenzek <stenzek@gmail.com>2018-03-10 15:56:40 +1000
commit41296db0835b210c988d540677dbdfa0acc553c9 (patch)
treeae128121884f00efab5192df015239f4fa75398f /Source/Core/VideoCommon/VertexManagerBase.cpp
parentfc1fe0672bd4179a9af3ebc55b180e19cefcd65a (diff)
Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 8ccf9865e5..f32ac72b0a 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -106,9 +106,6 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
// Have to update the rasterization state for point/line cull modes.
m_current_primitive_type = new_primitive_type;
- RasterizationState raster_state = {};
- raster_state.Generate(bpmem, new_primitive_type);
- g_renderer->SetRasterizationState(raster_state);
SetRasterizationStateChanged();
}