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authorLioncash <mathew1800@gmail.com>2017-11-19 01:47:21 -0500
committerLioncash <mathew1800@gmail.com>2017-11-19 01:49:39 -0500
commit518f6a362473fe73b395cb4020c1f8d2eef79d2a (patch)
treecbd5ae41b5a87966390ad10f3b0f3455654b4b8c /Source/Core/VideoCommon/VertexManagerBase.cpp
parent9b100c6112aec51fe1f57a4d8902d93733209831 (diff)
VideoCommon: Resolve -Wmissing-brace warnings
Resolves around 5 -Wmissing-brace warnings on macOS.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index f06eb9b31a..97f508fca4 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -35,7 +35,7 @@
std::unique_ptr<VertexManagerBase> g_vertex_manager;
// GX primitive -> RenderState primitive, no primitive restart
-constexpr std::array<PrimitiveType, 8> primitive_from_gx = {
+constexpr std::array<PrimitiveType, 8> primitive_from_gx{{
PrimitiveType::Triangles, // GX_DRAW_QUADS
PrimitiveType::Triangles, // GX_DRAW_QUADS_2
PrimitiveType::Triangles, // GX_DRAW_TRIANGLES
@@ -44,10 +44,10 @@ constexpr std::array<PrimitiveType, 8> primitive_from_gx = {
PrimitiveType::Lines, // GX_DRAW_LINES
PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
PrimitiveType::Points, // GX_DRAW_POINTS
-};
+}};
// GX primitive -> RenderState primitive, using primitive restart
-constexpr std::array<PrimitiveType, 8> primitive_from_gx_pr = {
+constexpr std::array<PrimitiveType, 8> primitive_from_gx_pr{{
PrimitiveType::TriangleStrip, // GX_DRAW_QUADS
PrimitiveType::TriangleStrip, // GX_DRAW_QUADS_2
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLES
@@ -56,7 +56,7 @@ constexpr std::array<PrimitiveType, 8> primitive_from_gx_pr = {
PrimitiveType::Lines, // GX_DRAW_LINES
PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
PrimitiveType::Points, // GX_DRAW_POINTS
-};
+}};
// Due to the BT.601 standard which the GameCube is based on being a compromise
// between PAL and NTSC, neither standard gets square pixels. They are each off