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authorJMC47 <JMC4789@gmail.com>2022-04-22 23:24:22 -0400
committerGitHub <noreply@github.com>2022-04-22 23:24:22 -0400
commit56bb965ab944bd01bf511df31b7c9d91f8e62bd4 (patch)
treea6078a76e52a86d89ec2f53b94bab9aeb0894bd0 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent2e01dc0c82b5f73215e3425ab45ff6c7ee50b389 (diff)
parent784079853d9daa4d5e4de0b49b610ec0e58a2b0c (diff)
Merge pull request #10584 from Pokechu22/emboss-single-normal-v2
VideoCommon: Handle emboss texgen with only a single normal
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp28
1 files changed, 27 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 5fa85b2761..bb23a468ea 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -453,6 +453,7 @@ void VertexManagerBase::Flush()
}
}
+ CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
// Calculate ZSlope for zfreeze
VertexShaderManager::SetConstants();
if (!bpmem.genMode.zfreeze)
@@ -558,7 +559,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
{
// If this vertex format has per-vertex position matrix IDs, look it up.
if (vert_decl.posmtx.enable)
- mtxIdx = VertexLoaderManager::position_matrix_index[3 - i];
+ mtxIdx = VertexLoaderManager::position_matrix_index_cache[2 - i];
if (vert_decl.position.components == 2)
VertexLoaderManager::position_cache[2 - i][2] = 0;
@@ -595,6 +596,31 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
m_zslope.dirty = true;
}
+void VertexManagerBase::CalculateBinormals(NativeVertexFormat* format)
+{
+ const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
+
+ // Only update the binormal/tangent vertex shader constants if the vertex format lacks binormals
+ // (VertexLoaderManager::binormal_cache gets updated by the vertex loader when binormals are
+ // present, though)
+ if (vert_decl.normals[1].enable)
+ return;
+
+ VertexLoaderManager::tangent_cache[3] = 0;
+ VertexLoaderManager::binormal_cache[3] = 0;
+
+ if (VertexShaderManager::constants.cached_tangent != VertexLoaderManager::tangent_cache)
+ {
+ VertexShaderManager::constants.cached_tangent = VertexLoaderManager::tangent_cache;
+ VertexShaderManager::dirty = true;
+ }
+ if (VertexShaderManager::constants.cached_binormal != VertexLoaderManager::binormal_cache)
+ {
+ VertexShaderManager::constants.cached_binormal = VertexLoaderManager::binormal_cache;
+ VertexShaderManager::dirty = true;
+ }
+}
+
void VertexManagerBase::UpdatePipelineConfig()
{
NativeVertexFormat* vertex_format = VertexLoaderManager::GetCurrentVertexFormat();