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authordegasus <wickmarkus@web.de>2014-01-21 10:34:48 +0100
committerdegasus <wickmarkus@web.de>2014-01-21 10:34:48 +0100
commit60632fda6f7509e1d126fee62c08205c87f19296 (patch)
tree13679f2b4372ab407b6b44ec548387b22a9a0312 /Source/Core/VideoCommon/VertexManagerBase.cpp
parentfe02833f1376bee079b16f7e093d548e1666bddf (diff)
OpenGL: remove small optimization
This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
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