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| author | degasus <wickmarkus@web.de> | 2014-01-21 10:34:48 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-21 10:34:48 +0100 |
| commit | 60632fda6f7509e1d126fee62c08205c87f19296 (patch) | |
| tree | 13679f2b4372ab407b6b44ec548387b22a9a0312 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | fe02833f1376bee079b16f7e093d548e1666bddf (diff) | |
OpenGL: remove small optimization
This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
