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authorRyan Houdek <Sonicadvance1@gmail.com>2014-09-10 00:35:16 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2014-09-10 00:35:16 -0500
commit71cb09f1ca277436ccff022ba056e32c25c527a8 (patch)
treec71de251579aebbdee644b1270789ba4a69a0ca1 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent90a5171151c9bfa46314f732540442577c0c0ef1 (diff)
parentfbc64984ca7de7db10b1a8a4f49002f260c93569 (diff)
Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 84db7cffe8..919cb0b17e 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -1,4 +1,4 @@
-#include "Common/Common.h"
+#include "Common/CommonTypes.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/Debugger.h"
@@ -144,7 +144,8 @@ u32 VertexManager::GetRemainingIndices(int primitive)
void VertexManager::Flush()
{
- if (IsFlushed) return;
+ if (IsFlushed)
+ return;
// loading a state will invalidate BP, so check for it
g_video_backend->CheckInvalidState();