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authordegasus <wickmarkus@web.de>2015-09-09 21:20:46 +0200
committerdegasus <wickmarkus@web.de>2015-09-09 21:31:54 +0200
commit74b20e627ca524366b0a4fa617d59014cd2c967c (patch)
tree86434f2a52b7c69edc8f50cf63f50436e25eadc2 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent38d05cd70f858c7c86e6ed2aab9bd0258157f1d0 (diff)
VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index e9e8ebf901..6358ed371c 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -250,8 +250,7 @@ void VertexManager::Flush()
GeometryShaderManager::SetConstants();
PixelShaderManager::SetConstants();
- bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass &&
- bpmem.dstalpha.enable &&
+ bool useDstAlpha = bpmem.dstalpha.enable &&
bpmem.blendmode.alphaupdate &&
bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;