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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/VertexManagerBase.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp338
1 files changed, 338 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
new file mode 100644
index 0000000000..e9e8ebf901
--- /dev/null
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -0,0 +1,338 @@
+// Copyright 2010 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "Common/CommonTypes.h"
+
+#include "VideoCommon/BPStructs.h"
+#include "VideoCommon/Debugger.h"
+#include "VideoCommon/GeometryShaderManager.h"
+#include "VideoCommon/IndexGenerator.h"
+#include "VideoCommon/MainBase.h"
+#include "VideoCommon/NativeVertexFormat.h"
+#include "VideoCommon/OpcodeDecoding.h"
+#include "VideoCommon/PerfQueryBase.h"
+#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/TextureCacheBase.h"
+#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VertexManagerBase.h"
+#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/XFMemory.h"
+
+VertexManager *g_vertex_manager;
+
+u8 *VertexManager::s_pCurBufferPointer;
+u8 *VertexManager::s_pBaseBufferPointer;
+u8 *VertexManager::s_pEndBufferPointer;
+
+PrimitiveType VertexManager::current_primitive_type;
+
+Slope VertexManager::s_zslope;
+
+bool VertexManager::s_is_flushed;
+bool VertexManager::s_cull_all;
+
+static const PrimitiveType primitive_from_gx[8] = {
+ PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
+ PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
+ PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
+ PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
+ PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
+ PRIMITIVE_LINES, // GX_DRAW_LINES
+ PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP
+ PRIMITIVE_POINTS, // GX_DRAW_POINTS
+};
+
+VertexManager::VertexManager()
+{
+ s_is_flushed = true;
+ s_cull_all = false;
+}
+
+VertexManager::~VertexManager()
+{
+}
+
+u32 VertexManager::GetRemainingSize()
+{
+ return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
+}
+
+DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall)
+{
+ // The SSE vertex loader can write up to 4 bytes past the end
+ u32 const needed_vertex_bytes = count * stride + 4;
+
+ // We can't merge different kinds of primitives, so we have to flush here
+ if (current_primitive_type != primitive_from_gx[primitive])
+ Flush();
+ current_primitive_type = primitive_from_gx[primitive];
+
+ // Check for size in buffer, if the buffer gets full, call Flush()
+ if (!s_is_flushed && ( count > IndexGenerator::GetRemainingIndices() ||
+ count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize()))
+ {
+ Flush();
+
+ if (count > IndexGenerator::GetRemainingIndices())
+ ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush.");
+ if (count > GetRemainingIndices(primitive))
+ ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! "
+ "Increase MAXIBUFFERSIZE or we need primitive breaking after all.");
+ if (needed_vertex_bytes > GetRemainingSize())
+ ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
+ "Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
+ }
+
+ s_cull_all = cullall;
+
+ // need to alloc new buffer
+ if (s_is_flushed)
+ {
+ g_vertex_manager->ResetBuffer(stride);
+ s_is_flushed = false;
+ }
+
+ return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
+}
+
+void VertexManager::FlushData(u32 count, u32 stride)
+{
+ s_pCurBufferPointer += count * stride;
+}
+
+u32 VertexManager::GetRemainingIndices(int primitive)
+{
+ u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen();
+
+ if (g_Config.backend_info.bSupportsPrimitiveRestart)
+ {
+ switch (primitive)
+ {
+ case GX_DRAW_QUADS:
+ case GX_DRAW_QUADS_2:
+ return index_len / 5 * 4;
+ case GX_DRAW_TRIANGLES:
+ return index_len / 4 * 3;
+ case GX_DRAW_TRIANGLE_STRIP:
+ return index_len / 1 - 1;
+ case GX_DRAW_TRIANGLE_FAN:
+ return index_len / 6 * 4 + 1;
+
+ case GX_DRAW_LINES:
+ return index_len;
+ case GX_DRAW_LINE_STRIP:
+ return index_len / 2 + 1;
+
+ case GX_DRAW_POINTS:
+ return index_len;
+
+ default:
+ return 0;
+ }
+ }
+ else
+ {
+ switch (primitive)
+ {
+ case GX_DRAW_QUADS:
+ case GX_DRAW_QUADS_2:
+ return index_len / 6 * 4;
+ case GX_DRAW_TRIANGLES:
+ return index_len;
+ case GX_DRAW_TRIANGLE_STRIP:
+ return index_len / 3 + 2;
+ case GX_DRAW_TRIANGLE_FAN:
+ return index_len / 3 + 2;
+
+ case GX_DRAW_LINES:
+ return index_len;
+ case GX_DRAW_LINE_STRIP:
+ return index_len / 2 + 1;
+
+ case GX_DRAW_POINTS:
+ return index_len;
+
+ default:
+ return 0;
+ }
+ }
+}
+
+void VertexManager::Flush()
+{
+ if (s_is_flushed)
+ return;
+
+ // loading a state will invalidate BP, so check for it
+ g_video_backend->CheckInvalidState();
+
+#if defined(_DEBUG) || defined(DEBUGFAST)
+ PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens,
+ xfmem.numChan.numColorChans, xfmem.dualTexTrans.enabled, bpmem.ztex2.op,
+ (int)bpmem.blendmode.colorupdate, (int)bpmem.blendmode.alphaupdate, (int)bpmem.zmode.updateenable);
+
+ for (unsigned int i = 0; i < xfmem.numChan.numColorChans; ++i)
+ {
+ LitChannel* ch = &xfmem.color[i];
+ PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
+ ch = &xfmem.alpha[i];
+ PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
+ }
+
+ for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ {
+ TexMtxInfo tinfo = xfmem.texMtxInfo[i];
+ if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
+ if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
+
+ PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
+ i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
+ xfmem.postMtxInfo[i].index, xfmem.postMtxInfo[i].normalize);
+ }
+
+ PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", (int)bpmem.genMode.numtevstages+1, (int)bpmem.genMode.numindstages,
+ (int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
+#endif
+
+ // If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope
+ if (!s_cull_all)
+ {
+ BitSet32 usedtextures;
+ for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
+ if (bpmem.tevorders[i / 2].getEnable(i & 1))
+ usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true;
+
+ if (bpmem.genMode.numindstages > 0)
+ for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
+ if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
+ usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
+
+ TextureCache::UnbindTextures();
+ for (unsigned int i : usedtextures)
+ {
+ const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i);
+
+ if (tentry)
+ {
+ g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex);
+ PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "error loading texture");
+ }
+ }
+ TextureCache::BindTextures();
+ }
+
+ // set global vertex constants
+ VertexShaderManager::SetConstants();
+
+ // Calculate ZSlope for zfreeze
+ if (!bpmem.genMode.zfreeze)
+ {
+ // Must be done after VertexShaderManager::SetConstants()
+ CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
+ }
+ else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes
+ {
+ PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
+ s_zslope.dirty = false;
+ }
+
+ if (!s_cull_all)
+ {
+ // set the rest of the global constants
+ GeometryShaderManager::SetConstants();
+ PixelShaderManager::SetConstants();
+
+ bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass &&
+ bpmem.dstalpha.enable &&
+ bpmem.blendmode.alphaupdate &&
+ bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
+
+ if (PerfQueryBase::ShouldEmulate())
+ g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
+ g_vertex_manager->vFlush(useDstAlpha);
+ if (PerfQueryBase::ShouldEmulate())
+ g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
+ }
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
+
+ if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
+ ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
+
+ s_is_flushed = true;
+ s_cull_all = false;
+}
+
+void VertexManager::DoState(PointerWrap& p)
+{
+ p.Do(s_zslope);
+ g_vertex_manager->vDoState(p);
+}
+
+void VertexManager::CalculateZSlope(NativeVertexFormat* format)
+{
+ float out[12];
+ float viewOffset[2] = { xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
+ xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
+
+ if (current_primitive_type != PRIMITIVE_TRIANGLES)
+ return;
+
+ // Global matrix ID.
+ u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
+ const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
+
+ // Make sure the buffer contains at least 3 vertices.
+ if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3))
+ return;
+
+ // Lookup vertices of the last rendered triangle and software-transform them
+ // This allows us to determine the depth slope, which will be used if z-freeze
+ // is enabled in the following flush.
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ // If this vertex format has per-vertex position matrix IDs, look it up.
+ if (vert_decl.posmtx.enable)
+ mtxIdx = VertexLoaderManager::position_matrix_index[2 - i];
+
+ if (vert_decl.position.components == 2)
+ VertexLoaderManager::position_cache[2 - i][2] = 0;
+
+ VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0], &out[i * 4], mtxIdx);
+
+ // Transform to Screenspace
+ float inv_w = 1.0f / out[3 + i * 4];
+
+ out[0 + i * 4] = out[0 + i * 4] * inv_w * xfmem.viewport.wd + viewOffset[0];
+ out[1 + i * 4] = out[1 + i * 4] * inv_w * xfmem.viewport.ht + viewOffset[1];
+ out[2 + i * 4] = out[2 + i * 4] * inv_w * xfmem.viewport.zRange + xfmem.viewport.farZ;
+ }
+
+ float dx31 = out[8] - out[0];
+ float dx12 = out[0] - out[4];
+ float dy12 = out[1] - out[5];
+ float dy31 = out[9] - out[1];
+
+ float DF31 = out[10] - out[2];
+ float DF21 = out[6] - out[2];
+ float a = DF31 * -dy12 - DF21 * dy31;
+ float b = dx31 * DF21 + dx12 * DF31;
+ float c = -dx12 * dy31 - dx31 * -dy12;
+
+ // Sometimes we process de-generate triangles. Stop any divide by zeros
+ if (c == 0)
+ return;
+
+ s_zslope.dfdx = -a / c;
+ s_zslope.dfdy = -b / c;
+ s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
+ s_zslope.dirty = true;
+}