diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp new file mode 100644 index 0000000000..e9e8ebf901 --- /dev/null +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -0,0 +1,338 @@ +// Copyright 2010 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "Common/CommonTypes.h" + +#include "VideoCommon/BPStructs.h" +#include "VideoCommon/Debugger.h" +#include "VideoCommon/GeometryShaderManager.h" +#include "VideoCommon/IndexGenerator.h" +#include "VideoCommon/MainBase.h" +#include "VideoCommon/NativeVertexFormat.h" +#include "VideoCommon/OpcodeDecoding.h" +#include "VideoCommon/PerfQueryBase.h" +#include "VideoCommon/PixelShaderManager.h" +#include "VideoCommon/RenderBase.h" +#include "VideoCommon/Statistics.h" +#include "VideoCommon/TextureCacheBase.h" +#include "VideoCommon/VertexLoaderManager.h" +#include "VideoCommon/VertexManagerBase.h" +#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoConfig.h" +#include "VideoCommon/XFMemory.h" + +VertexManager *g_vertex_manager; + +u8 *VertexManager::s_pCurBufferPointer; +u8 *VertexManager::s_pBaseBufferPointer; +u8 *VertexManager::s_pEndBufferPointer; + +PrimitiveType VertexManager::current_primitive_type; + +Slope VertexManager::s_zslope; + +bool VertexManager::s_is_flushed; +bool VertexManager::s_cull_all; + +static const PrimitiveType primitive_from_gx[8] = { + PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS + PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2 + PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES + PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP + PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN + PRIMITIVE_LINES, // GX_DRAW_LINES + PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP + PRIMITIVE_POINTS, // GX_DRAW_POINTS +}; + +VertexManager::VertexManager() +{ + s_is_flushed = true; + s_cull_all = false; +} + +VertexManager::~VertexManager() +{ +} + +u32 VertexManager::GetRemainingSize() +{ + return (u32)(s_pEndBufferPointer - s_pCurBufferPointer); +} + +DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall) +{ + // The SSE vertex loader can write up to 4 bytes past the end + u32 const needed_vertex_bytes = count * stride + 4; + + // We can't merge different kinds of primitives, so we have to flush here + if (current_primitive_type != primitive_from_gx[primitive]) + Flush(); + current_primitive_type = primitive_from_gx[primitive]; + + // Check for size in buffer, if the buffer gets full, call Flush() + if (!s_is_flushed && ( count > IndexGenerator::GetRemainingIndices() || + count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())) + { + Flush(); + + if (count > IndexGenerator::GetRemainingIndices()) + ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush."); + if (count > GetRemainingIndices(primitive)) + ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! " + "Increase MAXIBUFFERSIZE or we need primitive breaking after all."); + if (needed_vertex_bytes > GetRemainingSize()) + ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! " + "Increase MAXVBUFFERSIZE or we need primitive breaking after all."); + } + + s_cull_all = cullall; + + // need to alloc new buffer + if (s_is_flushed) + { + g_vertex_manager->ResetBuffer(stride); + s_is_flushed = false; + } + + return DataReader(s_pCurBufferPointer, s_pEndBufferPointer); +} + +void VertexManager::FlushData(u32 count, u32 stride) +{ + s_pCurBufferPointer += count * stride; +} + +u32 VertexManager::GetRemainingIndices(int primitive) +{ + u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen(); + + if (g_Config.backend_info.bSupportsPrimitiveRestart) + { + switch (primitive) + { + case GX_DRAW_QUADS: + case GX_DRAW_QUADS_2: + return index_len / 5 * 4; + case GX_DRAW_TRIANGLES: + return index_len / 4 * 3; + case GX_DRAW_TRIANGLE_STRIP: + return index_len / 1 - 1; + case GX_DRAW_TRIANGLE_FAN: + return index_len / 6 * 4 + 1; + + case GX_DRAW_LINES: + return index_len; + case GX_DRAW_LINE_STRIP: + return index_len / 2 + 1; + + case GX_DRAW_POINTS: + return index_len; + + default: + return 0; + } + } + else + { + switch (primitive) + { + case GX_DRAW_QUADS: + case GX_DRAW_QUADS_2: + return index_len / 6 * 4; + case GX_DRAW_TRIANGLES: + return index_len; + case GX_DRAW_TRIANGLE_STRIP: + return index_len / 3 + 2; + case GX_DRAW_TRIANGLE_FAN: + return index_len / 3 + 2; + + case GX_DRAW_LINES: + return index_len; + case GX_DRAW_LINE_STRIP: + return index_len / 2 + 1; + + case GX_DRAW_POINTS: + return index_len; + + default: + return 0; + } + } +} + +void VertexManager::Flush() +{ + if (s_is_flushed) + return; + + // loading a state will invalidate BP, so check for it + g_video_backend->CheckInvalidState(); + +#if defined(_DEBUG) || defined(DEBUGFAST) + PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, + xfmem.numChan.numColorChans, xfmem.dualTexTrans.enabled, bpmem.ztex2.op, + (int)bpmem.blendmode.colorupdate, (int)bpmem.blendmode.alphaupdate, (int)bpmem.zmode.updateenable); + + for (unsigned int i = 0; i < xfmem.numChan.numColorChans; ++i) + { + LitChannel* ch = &xfmem.color[i]; + PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); + ch = &xfmem.alpha[i]; + PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc); + } + + for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) + { + TexMtxInfo tinfo = xfmem.texMtxInfo[i]; + if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff; + if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0; + + PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d", + i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift, + xfmem.postMtxInfo[i].index, xfmem.postMtxInfo[i].normalize); + } + + PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", (int)bpmem.genMode.numtevstages+1, (int)bpmem.genMode.numindstages, + (int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff); +#endif + + // If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope + if (!s_cull_all) + { + BitSet32 usedtextures; + for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) + if (bpmem.tevorders[i / 2].getEnable(i & 1)) + usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true; + + if (bpmem.genMode.numindstages > 0) + for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) + if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) + usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true; + + TextureCache::UnbindTextures(); + for (unsigned int i : usedtextures) + { + const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i); + + if (tentry) + { + g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex); + PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height); + } + else + { + ERROR_LOG(VIDEO, "error loading texture"); + } + } + TextureCache::BindTextures(); + } + + // set global vertex constants + VertexShaderManager::SetConstants(); + + // Calculate ZSlope for zfreeze + if (!bpmem.genMode.zfreeze) + { + // Must be done after VertexShaderManager::SetConstants() + CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat()); + } + else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes + { + PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0); + s_zslope.dirty = false; + } + + if (!s_cull_all) + { + // set the rest of the global constants + GeometryShaderManager::SetConstants(); + PixelShaderManager::SetConstants(); + + bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && + bpmem.dstalpha.enable && + bpmem.blendmode.alphaupdate && + bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; + + if (PerfQueryBase::ShouldEmulate()) + g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); + g_vertex_manager->vFlush(useDstAlpha); + if (PerfQueryBase::ShouldEmulate()) + g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP); + } + + GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true); + + if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens) + ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value()); + + s_is_flushed = true; + s_cull_all = false; +} + +void VertexManager::DoState(PointerWrap& p) +{ + p.Do(s_zslope); + g_vertex_manager->vDoState(p); +} + +void VertexManager::CalculateZSlope(NativeVertexFormat* format) +{ + float out[12]; + float viewOffset[2] = { xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2, + xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2}; + + if (current_primitive_type != PRIMITIVE_TRIANGLES) + return; + + // Global matrix ID. + u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx; + const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration(); + + // Make sure the buffer contains at least 3 vertices. + if ((s_pCurBufferPointer - s_pBaseBufferPointer) < (vert_decl.stride * 3)) + return; + + // Lookup vertices of the last rendered triangle and software-transform them + // This allows us to determine the depth slope, which will be used if z-freeze + // is enabled in the following flush. + for (unsigned int i = 0; i < 3; ++i) + { + // If this vertex format has per-vertex position matrix IDs, look it up. + if (vert_decl.posmtx.enable) + mtxIdx = VertexLoaderManager::position_matrix_index[2 - i]; + + if (vert_decl.position.components == 2) + VertexLoaderManager::position_cache[2 - i][2] = 0; + + VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0], &out[i * 4], mtxIdx); + + // Transform to Screenspace + float inv_w = 1.0f / out[3 + i * 4]; + + out[0 + i * 4] = out[0 + i * 4] * inv_w * xfmem.viewport.wd + viewOffset[0]; + out[1 + i * 4] = out[1 + i * 4] * inv_w * xfmem.viewport.ht + viewOffset[1]; + out[2 + i * 4] = out[2 + i * 4] * inv_w * xfmem.viewport.zRange + xfmem.viewport.farZ; + } + + float dx31 = out[8] - out[0]; + float dx12 = out[0] - out[4]; + float dy12 = out[1] - out[5]; + float dy31 = out[9] - out[1]; + + float DF31 = out[10] - out[2]; + float DF21 = out[6] - out[2]; + float a = DF31 * -dy12 - DF21 * dy31; + float b = dx31 * DF21 + dx12 * DF31; + float c = -dx12 * dy31 - dx31 * -dy12; + + // Sometimes we process de-generate triangles. Stop any divide by zeros + if (c == 0) + return; + + s_zslope.dfdx = -a / c; + s_zslope.dfdy = -b / c; + s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy); + s_zslope.dirty = true; +} |
