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| author | magumagu <magumagu9@gmail.com> | 2014-04-18 15:29:23 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-05-05 14:33:00 -0700 |
| commit | 8014795d568d267c687cf5cf8921627d32758480 (patch) | |
| tree | 89394096f0e675e6ca29a4c13ccbf2a0c1756b15 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 0bfec024e91dd0bb7f4043375ecd7399637daa6e (diff) | |
DVD emulation: make seek timing more accurate.
Based on real measurements of a Gamecube disk on a Wii. (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)
This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
