diff options
| author | Scott Mansell <phiren@gmail.com> | 2019-09-06 21:22:47 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2021-10-12 15:51:24 +1300 |
| commit | 88bd10cd30d487cc3efba20875b32df7cdacb686 (patch) | |
| tree | af82a40fbee79a65ca4720989d5f2ed1cc4a830b /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | eee302c040053c481c251ae8dd4b6cc33d34ec3b (diff) | |
Extend TMEM cache implementation
Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:
* Sonic Riders
* Metal Arms: Glitch in the System
* Godzilla: Destroy All Monsters Melee
* NHL Slapshot
* Tak and the Power of Juju
* Night at the Museum: Battle of the Smithsonian
* 428: Fūsa Sareta Shibuya de
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 73ab9af3c2..60bfa1b1d1 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -350,7 +350,7 @@ void VertexManagerBase::LoadTextures() for (unsigned int i : usedtextures) g_texture_cache->Load(i); - g_texture_cache->BindTextures(); + g_texture_cache->BindTextures(usedtextures); } void VertexManagerBase::Flush() |
