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| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-01-07 12:30:29 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-08-20 18:53:27 -0500 |
| commit | 931a8aa4139bddbc59a9cf94ca8e15f05000960c (patch) | |
| tree | e43aab9761999f50ac9b50598f5d1a4f9394d6a0 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 675544ec2beb6ba8c3d766b3dfe52e6e8cc30c0d (diff) | |
VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 92e5be9952..564eb684dc 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -15,6 +15,7 @@ #include "Core/ConfigManager.h" #include "Core/DolphinAnalytics.h" +#include "Core/HW/SystemTimers.h" #include "Core/System.h" #include "VideoCommon/AbstractGfx.h" @@ -107,6 +108,8 @@ VertexManagerBase::~VertexManagerBase() = default; bool VertexManagerBase::Initialize() { m_frame_end_event = AfterFrameEvent::Register([this] { OnEndFrame(); }, "VertexManagerBase"); + m_after_present_event = AfterPresentEvent::Register( + [this](PresentInfo& pi) { m_ticks_elapsed = pi.emulated_timestamp; }, "VertexManagerBase"); m_index_generator.Init(); m_custom_shader_cache = std::make_unique<CustomShaderCache>(); m_cpu_cull.Init(); @@ -526,6 +529,13 @@ void VertexManagerBase::Flush() auto& geometry_shader_manager = system.GetGeometryShaderManager(); auto& vertex_shader_manager = system.GetVertexShaderManager(); + if (g_ActiveConfig.bGraphicMods) + { + const double seconds_elapsed = + static_cast<double>(m_ticks_elapsed) / SystemTimers::GetTicksPerSecond(); + pixel_shader_manager.constants.time_ms = seconds_elapsed * 1000; + } + CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat()); // Calculate ZSlope for zfreeze const auto used_textures = UsedTextures(); |
