summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexManagerBase.cpp
diff options
context:
space:
mode:
authorPokechu22 <Pokechu022@gmail.com>2024-09-24 23:46:45 -0700
committerPokechu22 <Pokechu022@gmail.com>2024-10-12 10:32:41 -0700
commit937bb2aa2e12b635ba328af8de7c9a5d5963d084 (patch)
treef7e24ca237cdda8cde7e611ee52806fdea96292a /Source/Core/VideoCommon/VertexManagerBase.cpp
parent35ec2e97a8ea90730cb33eceec701f81597f98f7 (diff)
Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used. LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 02edb56d35..0e69c4fdd0 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -558,7 +558,7 @@ void VertexManagerBase::Flush()
pixel_shader_manager.constants.time_ms = seconds_elapsed * 1000;
}
- CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
+ CalculateNormals(VertexLoaderManager::GetCurrentVertexFormat());
// Calculate ZSlope for zfreeze
const auto used_textures = UsedTextures();
std::vector<std::string> texture_names;
@@ -699,6 +699,7 @@ void VertexManagerBase::DoState(PointerWrap& p)
}
p.Do(m_zslope);
+ p.Do(VertexLoaderManager::normal_cache);
p.Do(VertexLoaderManager::tangent_cache);
p.Do(VertexLoaderManager::binormal_cache);
}
@@ -769,7 +770,7 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
m_zslope.dirty = true;
}
-void VertexManagerBase::CalculateBinormals(NativeVertexFormat* format)
+void VertexManagerBase::CalculateNormals(NativeVertexFormat* format)
{
const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
@@ -794,6 +795,16 @@ void VertexManagerBase::CalculateBinormals(NativeVertexFormat* format)
vertex_shader_manager.constants.cached_binormal = VertexLoaderManager::binormal_cache;
vertex_shader_manager.dirty = true;
}
+
+ if (vert_decl.normals[0].enable)
+ return;
+
+ VertexLoaderManager::normal_cache[3] = 0;
+ if (vertex_shader_manager.constants.cached_normal != VertexLoaderManager::normal_cache)
+ {
+ vertex_shader_manager.constants.cached_normal = VertexLoaderManager::normal_cache;
+ vertex_shader_manager.dirty = true;
+ }
}
void VertexManagerBase::UpdatePipelineConfig()