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authorScott Mansell <phiren@gmail.com>2023-01-30 03:40:15 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 19:41:24 +1300
commit99d3e489ea33fefd61715289959e852f69973117 (patch)
tree96a8e4744925f663dba624c0b5ee373e6c808e63 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent35a69cb1bbce567eeae8fb8eece0062a782e436d (diff)
Move BoundingBox out of RenderBase
They were essentially just pass-though methods
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 5f6b8a310e..71e766c000 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -324,10 +324,10 @@ void VertexManagerBase::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 nu
void VertexManagerBase::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
{
// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
- if (g_renderer->IsBBoxEnabled() && g_ActiveConfig.bBBoxEnable &&
+ if (g_bounding_box->IsEnabled() && g_ActiveConfig.bBBoxEnable &&
g_ActiveConfig.backend_info.bSupportsBBox)
{
- g_renderer->BBoxFlush();
+ g_bounding_box->Flush();
}
g_gfx->DrawIndexed(base_index, num_indices, base_vertex);