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authormagumagu <magumagu9@gmail.com>2014-05-11 12:53:02 -0700
committermagumagu <magumagu9@gmail.com>2014-05-11 12:53:02 -0700
commit9e4eeb3b9b012265d0f9865aeaa3fecbf200d7fc (patch)
tree1f971acc4ee1c8df17d9e54b36d32ce9996582f6 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent36720e6822a8049c34ff1bfe4ea24e47f85847ca (diff)
Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but instead uses an approximation with shifting, similar to the way it is done in TEV.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
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