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| author | magumagu <magumagu9@gmail.com> | 2014-05-11 12:53:02 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-05-11 12:53:02 -0700 |
| commit | 9e4eeb3b9b012265d0f9865aeaa3fecbf200d7fc (patch) | |
| tree | 1f971acc4ee1c8df17d9e54b36d32ce9996582f6 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 36720e6822a8049c34ff1bfe4ea24e47f85847ca (diff) | |
Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
