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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-10-11 03:42:17 +0200
committerGitHub <noreply@github.com>2022-10-11 03:42:17 +0200
commita056a1366f458754aee61b67f05f61f34c826353 (patch)
tree7a223982642ae558808d0279f6de34eee746369f /Source/Core/VideoCommon/VertexManagerBase.cpp
parent333ede5416217cf88ea210e284cfb4f76d49e0f6 (diff)
parentffed23c059f52dfbe1dbd089d6861c68b8960035 (diff)
Merge pull request #11131 from Pokechu22/cp-state-savestate-mistakes
Include tangent/binormal cache in savestates and simplify saving CP state
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index e77e6e4525..41b3968b2b 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -557,13 +557,11 @@ void VertexManagerBase::DoState(PointerWrap& p)
{
// Flush old vertex data before loading state.
Flush();
-
- // Clear all caches that touch RAM
- // (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
- VertexLoaderManager::MarkAllDirty();
}
p.Do(m_zslope);
+ p.Do(VertexLoaderManager::tangent_cache);
+ p.Do(VertexLoaderManager::binormal_cache);
}
void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)