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| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-12-12 17:56:26 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-12-12 17:56:26 -0600 |
| commit | b1d9e13d75ecab111dae12a328c5a7f8933277dc (patch) | |
| tree | aa9869ced34b1cc6217ea8ebaa9b22fe36ebc290 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 7b57a4a37d7897fcc47412e32d0e9e280f59fe4c (diff) | |
VideoCommon: prepare graphics mods for custom shader material data
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index ac4446abba..b2f7dc87dd 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -603,7 +603,8 @@ void VertexManagerBase::Flush() const std::string& texture_name = texture_names[i]; const u32 texture_unit = texture_units[i]; bool skip = false; - GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader}; + GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader, + &custom_pixel_shader_uniforms}; for (const auto& action : g_graphics_mod_manager->GetDrawStartedActions(texture_name)) { action->OnDrawStarted(&draw_started); |
