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authoriwubcode <iwubcode@users.noreply.github.com>2023-12-12 17:56:26 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-12-12 17:56:26 -0600
commitb1d9e13d75ecab111dae12a328c5a7f8933277dc (patch)
treeaa9869ced34b1cc6217ea8ebaa9b22fe36ebc290 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent7b57a4a37d7897fcc47412e32d0e9e280f59fe4c (diff)
VideoCommon: prepare graphics mods for custom shader material data
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index ac4446abba..b2f7dc87dd 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -603,7 +603,8 @@ void VertexManagerBase::Flush()
const std::string& texture_name = texture_names[i];
const u32 texture_unit = texture_units[i];
bool skip = false;
- GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader};
+ GraphicsModActionData::DrawStarted draw_started{texture_unit, &skip, &custom_pixel_shader,
+ &custom_pixel_shader_uniforms};
for (const auto& action : g_graphics_mod_manager->GetDrawStartedActions(texture_name))
{
action->OnDrawStarted(&draw_started);