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| author | Stenzek <stenzek@gmail.com> | 2019-06-29 18:35:12 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-07-24 04:08:25 +1000 |
| commit | b26bb0605b962456720519b273f171919ebfb65d (patch) | |
| tree | 726c68df8d167671bc161c27d59d05532330d896 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | a25a4e07083d4e20b5be6192892c346c4549ed73 (diff) | |
VideoBackendBase: Do save state logic on the GPU thread
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index c9fa12f6bb..527a836d63 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -338,9 +338,6 @@ void VertexManagerBase::Flush() m_is_flushed = true; - // loading a state will invalidate BP, so check for it - g_video_backend->CheckInvalidState(); - #if defined(_DEBUG) || defined(DEBUGFAST) PRIM_LOG("frame%d:\n texgen=%u, numchan=%u, dualtex=%u, ztex=%u, cole=%u, alpe=%u, ze=%u", g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans, |
