summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexManagerBase.cpp
diff options
context:
space:
mode:
authorcomex <comexk@gmail.com>2014-10-21 20:42:55 -0400
committercomex <comexk@gmail.com>2014-10-25 16:57:25 -0400
commitb29e5146ec63e1b35cee45e01f54c4b69f15938e (patch)
tree233a13aa471d63ff1c94d9ca316383b3af61b62f /Source/Core/VideoCommon/VertexManagerBase.cpp
parentf51c233a08969e4126520561ecb15e56674ffe9d (diff)
Convert some VideoCommon stuff to BitSet.
Now with a minor performance improvement removed for no reason.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp43
1 files changed, 20 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index d637ad9017..7a18ba435b 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -180,39 +180,36 @@ void VertexManager::Flush()
(int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
#endif
- u32 usedtextures = 0;
+ BitSet32 usedtextures;
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))
- usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
+ usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true;
if (bpmem.genMode.numindstages > 0)
for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
- usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
+ usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
- for (unsigned int i = 0; i < 8; i++)
+ for (unsigned int i : usedtextures)
{
- if (usedtextures & (1 << i))
+ g_renderer->SetSamplerState(i & 3, i >> 2);
+ const FourTexUnits &tex = bpmem.tex[i >> 2];
+ const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
+ (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
+ tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
+ tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
+ tex.texTlut[i&3].tlut_format,
+ ((tex.texMode0[i&3].min_filter & 3) != 0),
+ (tex.texMode1[i&3].max_lod + 0xf) / 0x10,
+ (tex.texImage1[i&3].image_type != 0));
+
+ if (tentry)
{
- g_renderer->SetSamplerState(i & 3, i >> 2);
- const FourTexUnits &tex = bpmem.tex[i >> 2];
- const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
- (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
- tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
- tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
- tex.texTlut[i&3].tlut_format,
- ((tex.texMode0[i&3].min_filter & 3) != 0),
- (tex.texMode1[i&3].max_lod + 0xf) / 0x10,
- (tex.texImage1[i&3].image_type != 0));
-
- if (tentry)
- {
- // 0s are probably for no manual wrapping needed.
- PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
- }
- else
- ERROR_LOG(VIDEO, "error loading texture");
+ // 0s are probably for no manual wrapping needed.
+ PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
}
+ else
+ ERROR_LOG(VIDEO, "error loading texture");
}
// set global constants