diff options
| author | comex <comexk@gmail.com> | 2014-10-21 20:42:55 -0400 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2014-10-25 16:57:25 -0400 |
| commit | b29e5146ec63e1b35cee45e01f54c4b69f15938e (patch) | |
| tree | 233a13aa471d63ff1c94d9ca316383b3af61b62f /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | f51c233a08969e4126520561ecb15e56674ffe9d (diff) | |
Convert some VideoCommon stuff to BitSet.
Now with a minor performance improvement removed for no reason.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 43 |
1 files changed, 20 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index d637ad9017..7a18ba435b 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -180,39 +180,36 @@ void VertexManager::Flush() (int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff); #endif - u32 usedtextures = 0; + BitSet32 usedtextures; for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) if (bpmem.tevorders[i / 2].getEnable(i & 1)) - usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1); + usedtextures[bpmem.tevorders[i/2].getTexMap(i & 1)] = true; if (bpmem.genMode.numindstages > 0) for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) - usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); + usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true; - for (unsigned int i = 0; i < 8; i++) + for (unsigned int i : usedtextures) { - if (usedtextures & (1 << i)) + g_renderer->SetSamplerState(i & 3, i >> 2); + const FourTexUnits &tex = bpmem.tex[i >> 2]; + const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i, + (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, + tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, + tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, + tex.texTlut[i&3].tlut_format, + ((tex.texMode0[i&3].min_filter & 3) != 0), + (tex.texMode1[i&3].max_lod + 0xf) / 0x10, + (tex.texImage1[i&3].image_type != 0)); + + if (tentry) { - g_renderer->SetSamplerState(i & 3, i >> 2); - const FourTexUnits &tex = bpmem.tex[i >> 2]; - const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i, - (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, - tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, - tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, - tex.texTlut[i&3].tlut_format, - ((tex.texMode0[i&3].min_filter & 3) != 0), - (tex.texMode1[i&3].max_lod + 0xf) / 0x10, - (tex.texImage1[i&3].image_type != 0)); - - if (tentry) - { - // 0s are probably for no manual wrapping needed. - PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); - } - else - ERROR_LOG(VIDEO, "error loading texture"); + // 0s are probably for no manual wrapping needed. + PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); } + else + ERROR_LOG(VIDEO, "error loading texture"); } // set global constants |
