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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-01-11 22:22:05 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-01-11 22:22:05 +0100 |
| commit | b93ae142724f07cb9664a92b55887557dbb7d8ee (patch) | |
| tree | ec05187b2e020bf82dc66e116b265d84907377e5 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 41fe276323f9f4759c546f78a8735bfa6422a6a3 (diff) | |
| parent | 46254a2cf2d99b6786d25f985e49c13551a8f395 (diff) | |
Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
GLSL-ES doesn't allow implicit int/uint conversions
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
