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authoriwubcode <iwubcode@users.noreply.github.com>2022-07-02 14:49:51 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2022-10-09 00:00:01 -0500
commitbc360584a3a8a8902f50642496b2d1287e5088ac (patch)
tree335aac640b71462ecbe3e7ba672be08c9d0255f3 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent6cf99195c645f54d54c72322ad0312a0e56bc985 (diff)
VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 22245f1db2..e77e6e4525 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -21,6 +21,7 @@
#include "VideoCommon/DataReader.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/GeometryShaderManager.h"
+#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/OpcodeDecoding.h"
@@ -492,10 +493,11 @@ void VertexManagerBase::Flush()
for (const auto& texture_name : texture_names)
{
bool skip = false;
+ GraphicsModActionData::DrawStarted draw_started{&skip};
for (const auto action :
g_renderer->GetGraphicsModManager().GetDrawStartedActions(texture_name))
{
- action->OnDrawStarted(&skip);
+ action->OnDrawStarted(&draw_started);
}
if (skip == true)
return;