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authordegasus <wickmarkus@web.de>2014-01-22 18:02:55 +0100
committerdegasus <wickmarkus@web.de>2014-01-23 15:12:31 +0100
commitbe1fee6d7476459a4c1fa09e1cb5b42dc005da54 (patch)
treed32e12457204c1b528b9d620fe46a74341dd7522 /Source/Core/VideoCommon/VertexManagerBase.cpp
parent650bae12e1ddbebe992714db9b3eb9d38f2621fe (diff)
OpenGL: change StreamBuffer in a streaming way
This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy. But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
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