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| author | degasus <wickmarkus@web.de> | 2014-01-22 18:02:55 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-23 15:12:31 +0100 |
| commit | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 (patch) | |
| tree | d32e12457204c1b528b9d620fe46a74341dd7522 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 650bae12e1ddbebe992714db9b3eb9d38f2621fe (diff) | |
OpenGL: change StreamBuffer in a streaming way
This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
