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| author | Lioncash <mai.iam2048@gmail.com> | 2024-01-31 13:12:06 -0500 |
|---|---|---|
| committer | Lioncash <mai.iam2048@gmail.com> | 2024-01-31 13:12:09 -0500 |
| commit | cac66317aa715a3d9fcfe39ccbe5d224ca489637 (patch) | |
| tree | 6f6d74c13e0ccf308807dee82fa0ca6ec8e93374 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 30fdf25f8f3a2fd217c8c39eb3abb5b55f63b510 (diff) | |
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 1309ea4a47..94d609c23f 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -117,9 +117,11 @@ VertexManagerBase::~VertexManagerBase() = default; bool VertexManagerBase::Initialize() { - m_frame_end_event = AfterFrameEvent::Register([this] { OnEndFrame(); }, "VertexManagerBase"); + m_frame_end_event = + AfterFrameEvent::Register([this](Core::System&) { OnEndFrame(); }, "VertexManagerBase"); m_after_present_event = AfterPresentEvent::Register( - [this](PresentInfo& pi) { m_ticks_elapsed = pi.emulated_timestamp; }, "VertexManagerBase"); + [this](const PresentInfo& pi) { m_ticks_elapsed = pi.emulated_timestamp; }, + "VertexManagerBase"); m_index_generator.Init(); m_custom_shader_cache = std::make_unique<CustomShaderCache>(); m_cpu_cull.Init(); |
