diff options
| author | JosJuice <josjuice@gmail.com> | 2022-12-25 12:29:13 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2022-12-25 12:29:13 +0100 |
| commit | cf16f490687f3bd96737bb21091ce5f9e6220ba4 (patch) | |
| tree | eaa0346052b4ed58ebb896a860f4d95e5c4c9316 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 54a6c4a90dc02ccb2036f3309ded70f40403242a (diff) | |
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
