diff options
| author | Scott Mansell <phiren@gmail.com> | 2015-01-16 05:29:39 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-01-23 03:32:31 +1300 |
| commit | e88c02dece0e5e8d3b019fd0137eab790d6d2036 (patch) | |
| tree | 47339f400d7f26ddf65d31906278aa24dfa36538 /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 128d3036564e99fd3c8d7e6ae45eb17e43d0c95f (diff) | |
Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index c9f5e2c714..3f6c672c65 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -241,6 +241,7 @@ void VertexManager::Flush() void VertexManager::DoState(PointerWrap& p) { + p.Do(ZSlope); g_vertex_manager->vDoState(p); } |
