diff options
| author | JosJuice <josjuice@gmail.com> | 2026-01-18 12:59:25 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2026-01-18 13:04:06 +0100 |
| commit | fb07406f102eaa2d237c95c35e8853680d902b6a (patch) | |
| tree | 9177a4784a336d799ed01d64f727ce3126af520d /Source/Core/VideoCommon/VertexManagerBase.cpp | |
| parent | 373e35ed5b3202bd91c05f6dd1f49fcee449d2a5 (diff) | |
VideoCommon: Defer creating TextureInfo
TextureCacheBase::LoadImpl has a hot path where the passed-in
TextureInfo never gets used. Instead of passing in a TextureInfo, let's
pass in the stage and create the TextureInfo from the stage if needed.
This unlocks somewhere above an additional 4% performance boost in the
Hoth level of Rogue Squadron 2 on my PC. Performance varies, making it
difficult for me to measure, so treat this as a very approximate number.
Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexManagerBase.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp index 312b8cb005..2bc6d586d7 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/VertexManagerBase.cpp @@ -36,7 +36,6 @@ #include "VideoCommon/PixelShaderManager.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/TextureCacheBase.h" -#include "VideoCommon/TextureInfo.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoBackendBase.h" @@ -569,7 +568,7 @@ void VertexManagerBase::Flush() { for (const u32 i : used_textures) { - const auto cache_entry = g_texture_cache->Load(TextureInfo::FromStage(i)); + const auto cache_entry = g_texture_cache->Load(i); if (!cache_entry) continue; const float custom_tex_scale = cache_entry->GetWidth() / float(cache_entry->native_width); @@ -581,7 +580,7 @@ void VertexManagerBase::Flush() { for (const u32 i : used_textures) { - const auto cache_entry = g_texture_cache->Load(TextureInfo::FromStage(i)); + const auto cache_entry = g_texture_cache->Load(i); if (cache_entry) { if (!Common::Contains(texture_names, cache_entry->texture_info_name)) |
