diff options
| author | degasus <wickmarkus@web.de> | 2016-09-28 23:31:10 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2016-10-04 10:13:46 +0200 |
| commit | 083be0832fb590e131b0d6e6dbbe6ec1fba15fa9 (patch) | |
| tree | fa650f29a4bc265ffcc26eb843480b8d3b10b2f7 /Source/Core/VideoCommon/VertexShaderGen.cpp | |
| parent | 829fc8f0adeaf82d78b695208b24015456d8e52b (diff) | |
LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 7725331193..11a9e40de0 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -250,7 +250,8 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da out.Write("o.colors_0 = float4(1.0, 1.0, 1.0, 1.0);\n"); } - GenerateLightingShaderCode(out, uid_data->lighting, uid_data->components, "color", "o.colors_"); + GenerateLightingShaderCode(out, uid_data->lighting, uid_data->components, uid_data->numColorChans, + "color", "o.colors_"); if (uid_data->numColorChans < 2) { |
