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authorLioncash <mathew1800@gmail.com>2014-08-30 16:51:27 -0400
committerLioncash <mathew1800@gmail.com>2014-08-30 18:06:45 -0400
commit4af8d9d2487c58953e919769db33b20bc062d6ea (patch)
tree753b4b794c64cfbd72f85ec767c38608854157aa /Source/Core/VideoCommon/VertexShaderGen.cpp
parentbc14d6966f996c482ea97aa9b424e34091bfc8ec (diff)
VideoCommon: Clean up brace placements
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index f02d4133b6..293b75cc78 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -188,11 +188,13 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n");
- if (components & VB_HAS_NRMALL) {
+ if (components & VB_HAS_NRMALL)
+ {
out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
}
}
+
if (components & VB_HAS_NRM0)
out.Write("float3 _norm0 = normalize(float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0)));\n");
if (components & VB_HAS_NRM1)