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authorJules Blok <jules.blok@gmail.com>2014-11-04 01:12:00 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commit51a4d6a4bef09e7b270ee26e5b2889379819da45 (patch)
treef7983df75938b579a9c94695852619372e1ce25c /Source/Core/VideoCommon/VertexShaderGen.cpp
parentee76c03160b72731facbce135be26d7ef8cebba5 (diff)
GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index fd2ee7f3e6..700bd0d2a6 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -52,9 +52,6 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
if (g_ActiveConfig.bEnablePixelLighting)
DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
- if (g_ActiveConfig.iStereoMode > 0)
- DefineVSOutputStructMember(object, api_type, "float4", "rawpos", -1, "POSITION");
-
object.Write("};\n");
}
@@ -125,6 +122,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("in float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i);
}
+ uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
out.Write("centroid out VS_OUTPUT %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "v" : "o");
out.Write("void main()\n{\n");
@@ -205,10 +203,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
- uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
- if (g_ActiveConfig.iStereoMode > 0)
- out.Write("o.rawpos = pos;\n");
-
out.Write("int4 lacc;\n"
"float3 ldir, h;\n"
"float dist, dist2, attn;\n");