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authorPreston Smith <preston.s1993@gmail.com>2016-08-31 02:44:36 -0500
committerPreston Smith <preston.s1993@gmail.com>2016-08-31 06:40:50 -0500
commit94cbe0c12ade07c5ae2a1eaf980ecea1829d0bf5 (patch)
treec1391aceec02c1367e3c6121118c770c84fc8aac /Source/Core/VideoCommon/VertexShaderGen.cpp
parente6ccd0729f80a54b29069de5b72ee558e04fb964 (diff)
Comments
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 469f273d89..5c516e0053 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -381,8 +381,10 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da
i, i, i, i);
}
- // TODO write comment
- // TODO check if it only affects XF_TEXGEN_REGULAR more
+ // When q is 0, the GameCube appears to have a special case
+ // This can be seen in devkitPro's neheGX Lesson08 example for Wii
+ // Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
+ // TODO: check if this only affects XF_TEXGEN_REGULAR
if (texinfo.texgentype == XF_TEXGEN_REGULAR)
{
out.Write("if(o.tex%d.z == 0.0f)\n", i);