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authorJules Blok <jules.blok@gmail.com>2014-10-28 19:27:05 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:23:42 +0100
commitb236c363de097ca8164c315e37dc369139a8a20c (patch)
treeb95447bfd610c5f5044318636a109794eda668f2 /Source/Core/VideoCommon/VertexShaderGen.cpp
parent4fe9ceeee276d2bec8cab86fdf8e5af5ed91cfc6 (diff)
ShaderGen: Add a stereoscopy flag in the UID data.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index d7fd94ddec..0daaaf3275 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -219,6 +219,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n");
+ uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.bStereo)
out.Write("o.rawpos = pos;\n");