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authorPierre Bourdon <delroth@gmail.com>2015-02-12 00:39:27 +0100
committerPierre Bourdon <delroth@gmail.com>2015-02-12 00:39:27 +0100
commitb7e455ece8dfef9a553b7685106626a6ca0d0877 (patch)
tree5f0109f33673e4c4b52f1d0c6614ab2ec19edddc /Source/Core/VideoCommon/VertexShaderGen.cpp
parent4ff5ec7117ce1c50e16f3d278e7b326f92f18c87 (diff)
parentc404e87226e3b60df26c82738384459abfc649c1 (diff)
Merge pull request #2031 from degasus/master
ShaderGen: Fix pixel offset correction
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index d1fc126dab..d6f5ac83db 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -383,7 +383,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// which in turn can be critical if it happens for clear quads.
// Hence, we compensate for this pixel center difference so that primitives
// get rasterized correctly.
- out.Write("o.pos.xy = o.pos.xy - " I_PIXELCENTERCORRECTION".xy;\n");
+ out.Write("o.pos.xy = o.pos.xy - o.pos.w * " I_PIXELCENTERCORRECTION".xy;\n");
if (api_type == API_OPENGL)
{