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authorAdmiral H. Curtiss <pikachu025@gmail.com>2020-10-19 20:05:07 +0200
committerAdmiral H. Curtiss <pikachu025@gmail.com>2020-10-19 20:05:07 +0200
commitb93adeaad7cb0dae7df912630de18bcf9bd33e2e (patch)
treed23455ccacf0fc6f6242ea421944312ab4e1fcd0 /Source/Core/VideoCommon/VertexShaderGen.cpp
parent0f5bf90013cd1358b3ccb2f22c09748e40a552f4 (diff)
VertexShaderGen: Fix unescaped { in D3D shader.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index c4e04ff418..917abfed04 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -186,7 +186,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
}
if ((uid_data->components & VB_HAS_POSMTXIDX) != 0)
out.WriteFmt(" uint4 posmtx : BLENDINDICES,\n");
- out.WriteFmt(" float4 rawpos : POSITION) {\n");
+ out.WriteFmt(" float4 rawpos : POSITION) {{\n");
}
out.WriteFmt("VS_OUTPUT o;\n");