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authorRyan Houdek <Sonicadvance1@gmail.com>2015-09-06 13:31:49 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2015-09-06 13:31:49 -0500
commitd2ac382a146bfa64b0ce65a503c3651d0302a387 (patch)
tree15bf8911646a19fa68eebfafd11574869e6a75e0 /Source/Core/VideoCommon/VertexShaderGen.cpp
parentc08a83a5aae41e7c8904295cfa62f932ea87ce02 (diff)
parent1c0366993a582e76333ed18421e92424261901f2 (diff)
Merge pull request #2986 from degasus/master
VideoBackends: Reimplement SSAA, now for D3D + OGL
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 6fe58bd422..63f80488e4 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -77,7 +77,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, api_type, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
+ GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(api_type, false, true));
out.Write("} vs;\n");
}
else
@@ -87,17 +87,17 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
{
if (i < xfmem.numTexGen.numTexGens)
{
- out.Write("centroid out float3 uv%d;\n", i);
+ out.Write("%s out float3 uv%d;\n", GetInterpolationQualifier(api_type), i);
}
}
- out.Write("centroid out float4 clipPos;\n");
+ out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
if (g_ActiveConfig.bEnablePixelLighting)
{
- out.Write("centroid out float3 Normal;\n");
- out.Write("centroid out float3 WorldPos;\n");
+ out.Write("%s out float3 Normal;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float3 WorldPos;\n", GetInterpolationQualifier(api_type));
}
- out.Write("centroid out float4 colors_0;\n");
- out.Write("centroid out float4 colors_1;\n");
+ out.Write("%s out float4 colors_0;\n", GetInterpolationQualifier(api_type));
+ out.Write("%s out float4 colors_1;\n", GetInterpolationQualifier(api_type));
}
out.Write("void main()\n{\n");