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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-10-05 12:20:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-05 12:20:58 +0200 |
| commit | ef1bfc26b2f109e650b40f7b88275832366cc12b (patch) | |
| tree | 3ac89bde07bf8d431e0f9124f657ad6aa7e55059 /Source/Core/VideoCommon/VertexShaderGen.cpp | |
| parent | 22d925992663f27d200dd9dfcf3085884b74f08d (diff) | |
| parent | 6d2827ff6b781e2d7cbb1b242e23a635ab708050 (diff) | |
Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 7725331193..11a9e40de0 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -250,7 +250,8 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da out.Write("o.colors_0 = float4(1.0, 1.0, 1.0, 1.0);\n"); } - GenerateLightingShaderCode(out, uid_data->lighting, uid_data->components, "color", "o.colors_"); + GenerateLightingShaderCode(out, uid_data->lighting, uid_data->components, uid_data->numColorChans, + "color", "o.colors_"); if (uid_data->numColorChans < 2) { |
