diff options
| author | comex <comexk@gmail.com> | 2014-08-27 13:26:06 -0400 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2014-09-28 21:23:29 -0400 |
| commit | f0131c2e09faba0d65fa5b7360898e514e3636f5 (patch) | |
| tree | 3715ecd44ad120b0667967115962cf036fcadd47 /Source/Core/VideoCommon/VertexShaderGen.cpp | |
| parent | 90638c6806ac2c92b211e41b2abd257b4266f488 (diff) | |
Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index 293b75cc78..e1526af7fa 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -245,8 +245,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ // donko - this has caused problems in some games. removed for now. bool texGenSpecialCase = false; /*bool texGenSpecialCase = - ((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0 - (g_VtxDesc.Tex0Coord != NOT_PRESENT) && + ((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0 + (g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) && (xfmem.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11); */ |
