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| author | JMC47 <JMC4789@gmail.com> | 2021-03-07 00:21:11 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-07 00:21:11 -0500 |
| commit | 089250fde65c2e225681c0ef6917d28fa187e8de (patch) | |
| tree | bcbb6db025c6003bd681e0028f0bc3b7b223bd07 /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | 5f7d935b0a40f5cece7341927bd92b6a8d5debbe (diff) | |
| parent | df81210e96c6603d3aeb6c76f51b030d06cd06ac (diff) | |
Merge pull request #9497 from Pokechu22/better-fifo-analyzer
Graphics refactoring + add names and descriptions in FIFO analyzer
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 9c82d9b431..8047714f61 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -353,7 +353,7 @@ void VertexShaderManager::SetConstants() switch (xfmem.projection.type) { - case GX_PERSPECTIVE: + case ProjectionType::Perspective: { const Common::Vec2 fov = g_freelook_camera.IsActive() ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1}; @@ -382,7 +382,7 @@ void VertexShaderManager::SetConstants() } break; - case GX_ORTHOGRAPHIC: + case ProjectionType::Orthographic: { g_fProjectionMatrix[0] = rawProjection[0]; g_fProjectionMatrix[1] = 0.0f; @@ -419,7 +419,7 @@ void VertexShaderManager::SetConstants() auto corrected_matrix = s_viewportCorrection * Common::Matrix44::FromArray(g_fProjectionMatrix); - if (g_freelook_camera.IsActive() && xfmem.projection.type == GX_PERSPECTIVE) + if (g_freelook_camera.IsActive() && xfmem.projection.type == ProjectionType::Perspective) corrected_matrix *= g_freelook_camera.GetView(); memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4)); @@ -618,9 +618,9 @@ void VertexShaderManager::SetVertexFormat(u32 components) // The default alpha channel seems to depend on the number of components in the vertex format. // If the vertex attribute has an alpha channel, zero is used, otherwise one. - const u32 color_chan_alpha = - (g_main_cp_state.vtx_attr[g_main_cp_state.last_id].g0.Color0Elements ^ 1) | - ((g_main_cp_state.vtx_attr[g_main_cp_state.last_id].g0.Color1Elements ^ 1) << 1); + const auto g0 = g_main_cp_state.vtx_attr[g_main_cp_state.last_id].g0; + const u32 color_chan_alpha = (g0.Color0Elements == ColorComponentCount::RGB ? 1 : 0) | + (g0.Color1Elements == ColorComponentCount::RGB ? 2 : 0); if (color_chan_alpha != constants.color_chan_alpha) { constants.color_chan_alpha = color_chan_alpha; |
