summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexShaderManager.cpp
diff options
context:
space:
mode:
authorTony Wasserka <neobrainx@gmail.com>2014-05-17 10:40:57 +0200
committerTony Wasserka <neobrainx@gmail.com>2014-05-17 10:40:57 +0200
commit0fac17da336faf81a69842ad0b3641cdad692262 (patch)
tree2bc0fa8c18c0ba4cbb9c6d3948bc665f71481916 /Source/Core/VideoCommon/VertexShaderManager.cpp
parentd0de0c1222e87435f9b09ff80732a79e74b92ffa (diff)
parent6fbf6fad3b2dd1c3cc24a310641841da32de914e (diff)
Merge pull request #269 from magumagu/swbackend-xfregisters
SW backend: use VideoCommon XFRegisters struct.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp55
1 files changed, 29 insertions, 26 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index b26ee5ccf9..ede4ddd9c7 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -131,10 +131,10 @@ static void ViewportCorrectionMatrix(Matrix44& result)
// TODO: ceil, floor or just cast to int?
// TODO: Directly use the floats instead of rounding them?
- float intendedX = xfregs.viewport.xOrig - xfregs.viewport.wd - scissorXOff;
- float intendedY = xfregs.viewport.yOrig + xfregs.viewport.ht - scissorYOff;
- float intendedWd = 2.0f * xfregs.viewport.wd;
- float intendedHt = -2.0f * xfregs.viewport.ht;
+ float intendedX = xfmem.viewport.xOrig - xfmem.viewport.wd - scissorXOff;
+ float intendedY = xfmem.viewport.yOrig + xfmem.viewport.ht - scissorYOff;
+ float intendedWd = 2.0f * xfmem.viewport.wd;
+ float intendedHt = -2.0f * xfmem.viewport.ht;
if (intendedWd < 0.f)
{
@@ -167,8 +167,7 @@ void VertexShaderManager::Init()
{
Dirty();
- memset(&xfregs, 0, sizeof(xfregs));
- memset(xfmem, 0, sizeof(xfmem));
+ memset(&xfmem, 0, sizeof(xfmem));
memset(&constants, 0 , sizeof(constants));
ResetView();
@@ -216,7 +215,7 @@ void VertexShaderManager::SetConstants()
{
int startn = nTransformMatricesChanged[0] / 4;
int endn = (nTransformMatricesChanged[1] + 3) / 4;
- memcpy(constants.transformmatrices[startn], &xfmem[startn * 4], (endn - startn) * 16);
+ memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4], (endn - startn) * 16);
dirty = true;
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
}
@@ -227,7 +226,7 @@ void VertexShaderManager::SetConstants()
int endn = (nNormalMatricesChanged[1] + 2) / 3;
for (int i=startn; i<endn; i++)
{
- memcpy(constants.normalmatrices[i], &xfmem[XFMEM_NORMALMATRICES + 3*i], 12);
+ memcpy(constants.normalmatrices[i], &xfmem.normalMatrices[3*i], 12);
}
dirty = true;
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
@@ -237,7 +236,7 @@ void VertexShaderManager::SetConstants()
{
int startn = nPostTransformMatricesChanged[0] / 4;
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
- memcpy(constants.posttransformmatrices[startn], &xfmem[XFMEM_POSTMATRICES + startn * 4], (endn - startn) * 16);
+ memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * 16);
dirty = true;
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
}
@@ -248,7 +247,7 @@ void VertexShaderManager::SetConstants()
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
- const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
+ const float* xfmemptr = (const float*)&xfmem.lights[0x10 * istart];
for (int i = istart; i < iend; ++i)
{
@@ -286,7 +285,7 @@ void VertexShaderManager::SetConstants()
{
if (nMaterialsChanged & (1 << i))
{
- u32 data = *(xfregs.ambColor + i);
+ u32 data = xfmem.ambColor[i];
constants.materials[i][0] = (data >> 24) & 0xFF;
constants.materials[i][1] = (data >> 16) & 0xFF;
constants.materials[i][2] = (data >> 8) & 0xFF;
@@ -298,7 +297,7 @@ void VertexShaderManager::SetConstants()
{
if (nMaterialsChanged & (1 << (i + 2)))
{
- u32 data = *(xfregs.matColor + i);
+ u32 data = xfmem.matColor[i];
constants.materials[i+2][0] = (data >> 24) & 0xFF;
constants.materials[i+2][1] = (data >> 16) & 0xFF;
constants.materials[i+2][2] = (data >> 8) & 0xFF;
@@ -314,8 +313,8 @@ void VertexShaderManager::SetConstants()
{
bPosNormalMatrixChanged = false;
- const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
- const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
+ const float *pos = (const float *)xfmem.posMatrices + MatrixIndexA.PosNormalMtxIdx * 4;
+ const float *norm = (const float *)xfmem.normalMatrices + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
memcpy(constants.posnormalmatrix, pos, 3*16);
memcpy(constants.posnormalmatrix[3], norm, 12);
@@ -329,8 +328,10 @@ void VertexShaderManager::SetConstants()
bTexMatricesChanged[0] = false;
const float *fptrs[] =
{
- (const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
- (const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
+ (const float *)&xfmem.posMatrices[MatrixIndexA.Tex0MtxIdx * 4],
+ (const float *)&xfmem.posMatrices[MatrixIndexA.Tex1MtxIdx * 4],
+ (const float *)&xfmem.posMatrices[MatrixIndexA.Tex2MtxIdx * 4],
+ (const float *)&xfmem.posMatrices[MatrixIndexA.Tex3MtxIdx * 4]
};
for (int i = 0; i < 4; ++i)
@@ -344,8 +345,10 @@ void VertexShaderManager::SetConstants()
{
bTexMatricesChanged[1] = false;
const float *fptrs[] = {
- (const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
- (const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
+ (const float *)&xfmem.posMatrices[MatrixIndexB.Tex4MtxIdx * 4],
+ (const float *)&xfmem.posMatrices[MatrixIndexB.Tex5MtxIdx * 4],
+ (const float *)&xfmem.posMatrices[MatrixIndexB.Tex6MtxIdx * 4],
+ (const float *)&xfmem.posMatrices[MatrixIndexB.Tex7MtxIdx * 4]
};
for (int i = 0; i < 4; ++i)
@@ -358,8 +361,8 @@ void VertexShaderManager::SetConstants()
if (bViewportChanged)
{
bViewportChanged = false;
- constants.depthparams[0] = xfregs.viewport.farZ / 16777216.0f;
- constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f;
+ constants.depthparams[0] = xfmem.viewport.farZ / 16777216.0f;
+ constants.depthparams[1] = xfmem.viewport.zRange / 16777216.0f;
// The console GPU places the pixel center at 7/12 unless antialiasing
// is enabled, while D3D and OpenGL place it at 0.5. See the comment
@@ -367,8 +370,8 @@ void VertexShaderManager::SetConstants()
// NOTE: If we ever emulate antialiasing, the sample locations set by
// BP registers 0x01-0x04 need to be considered here.
const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
- const float pixel_size_x = 2.f / Renderer::EFBToScaledXf(2.f * xfregs.viewport.wd);
- const float pixel_size_y = 2.f / Renderer::EFBToScaledXf(2.f * xfregs.viewport.ht);
+ const float pixel_size_x = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.wd);
+ const float pixel_size_y = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.ht);
constants.depthparams[2] = pixel_center_correction * pixel_size_x;
constants.depthparams[3] = pixel_center_correction * pixel_size_y;
dirty = true;
@@ -387,9 +390,9 @@ void VertexShaderManager::SetConstants()
{
bProjectionChanged = false;
- float *rawProjection = xfregs.projection.rawProjection;
+ float *rawProjection = xfmem.projection.rawProjection;
- switch (xfregs.projection.type)
+ switch (xfmem.projection.type)
{
case GX_PERSPECTIVE:
@@ -483,12 +486,12 @@ void VertexShaderManager::SetConstants()
break;
default:
- ERROR_LOG(VIDEO, "Unknown projection type: %d", xfregs.projection.type);
+ ERROR_LOG(VIDEO, "Unknown projection type: %d", xfmem.projection.type);
}
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
- if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfregs.projection.type == GX_PERSPECTIVE)
+ if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfmem.projection.type == GX_PERSPECTIVE)
{
Matrix44 mtxA;
Matrix44 mtxB;