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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:07:57 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:07:57 -0500
commit16824d5fd17b43b156706bf02a8063b389604766 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoCommon/VertexShaderManager.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
parent34692ab826abc8f8faa61bdb2280b742424528f1 (diff)
Merge branch 'fuck-you-src-i-hate-you'
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp711
1 files changed, 711 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
new file mode 100644
index 0000000000..ca90077bc1
--- /dev/null
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -0,0 +1,711 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "Common.h"
+#include "VideoConfig.h"
+#include "MathUtil.h"
+
+#include <cmath>
+#include <sstream>
+
+#include "Statistics.h"
+
+#include "VertexShaderGen.h"
+#include "VertexShaderManager.h"
+#include "BPMemory.h"
+#include "CPMemory.h"
+#include "XFMemory.h"
+#include "VideoCommon.h"
+#include "VertexManagerBase.h"
+
+#include "RenderBase.h"
+float GC_ALIGNED16(g_fProjectionMatrix[16]);
+
+// track changes
+static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
+static int nMaterialsChanged;
+static int nTransformMatricesChanged[2]; // min,max
+static int nNormalMatricesChanged[2]; // min,max
+static int nPostTransformMatricesChanged[2]; // min,max
+static int nLightsChanged[2]; // min,max
+
+static Matrix44 s_viewportCorrection;
+static Matrix33 s_viewRotationMatrix;
+static Matrix33 s_viewInvRotationMatrix;
+static float s_fViewTranslationVector[3];
+static float s_fViewRotation[2];
+
+VertexShaderConstants VertexShaderManager::constants;
+bool VertexShaderManager::dirty;
+
+struct ProjectionHack
+{
+ float sign;
+ float value;
+ ProjectionHack() { }
+ ProjectionHack(float new_sign, float new_value)
+ : sign(new_sign), value(new_value) {}
+};
+
+namespace
+{
+// Control Variables
+static ProjectionHack g_ProjHack1;
+static ProjectionHack g_ProjHack2;
+static bool g_ProjHack3;
+} // Namespace
+
+float PHackValue(std::string sValue)
+{
+ float f = 0;
+ bool fp = false;
+ const char *cStr = sValue.c_str();
+ char *c = new char[strlen(cStr)+1];
+ std::istringstream sTof("");
+
+ for (unsigned int i=0; i<=strlen(cStr); ++i)
+ {
+ if (i == 20)
+ {
+ c[i] = '\0';
+ break;
+ }
+
+ c[i] = (cStr[i] == ',') ? '.' : *(cStr+i);
+ if (c[i] == '.')
+ fp = true;
+ }
+
+ cStr = c;
+ sTof.str(cStr);
+ sTof >> f;
+
+ if (!fp)
+ f /= 0xF4240;
+
+ delete [] c;
+ return f;
+}
+
+void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
+{
+ float fhackvalue1 = 0, fhackvalue2 = 0;
+ float fhacksign1 = 1.0, fhacksign2 = 1.0;
+ bool bProjHack3 = false;
+ const char *sTemp[2];
+
+ if (iPhackvalue[0] == 1)
+ {
+ NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
+
+ fhacksign1 *= (iPhackvalue[1] == 1) ? -1.0f : fhacksign1;
+ sTemp[0] = (iPhackvalue[1] == 1) ? " * (-1)" : "";
+ fhacksign2 *= (iPhackvalue[2] == 1) ? -1.0f : fhacksign2;
+ sTemp[1] = (iPhackvalue[2] == 1) ? " * (-1)" : "";
+
+ fhackvalue1 = PHackValue(sPhackvalue[0]);
+ NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", fhackvalue1, sTemp[0]);
+
+ fhackvalue2 = PHackValue(sPhackvalue[1]);
+ NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", fhackvalue2, sTemp[1]);
+
+ sTemp[0] = "DISABLED";
+ bProjHack3 = (iPhackvalue[3] == 1) ? true : bProjHack3;
+ if (bProjHack3)
+ sTemp[0] = "ENABLED";
+ NOTICE_LOG(VIDEO, "- Extra Parameter: %s", sTemp[0]);
+ }
+
+ // Set the projections hacks
+ g_ProjHack1 = ProjectionHack(fhacksign1, fhackvalue1);
+ g_ProjHack2 = ProjectionHack(fhacksign2, fhackvalue2);
+ g_ProjHack3 = bProjHack3;
+}
+
+
+// Viewport correction:
+// In D3D, the viewport rectangle must fit within the render target.
+// Say you want a viewport at (ix, iy) with size (iw, ih),
+// but your viewport must be clamped at (ax, ay) with size (aw, ah).
+// Just multiply the projection matrix with the following to get the same
+// effect:
+// [ (iw/aw) 0 0 ((iw - 2*(ax-ix)) / aw - 1) ]
+// [ 0 (ih/ah) 0 ((-ih + 2*(ay-iy)) / ah + 1) ]
+// [ 0 0 1 0 ]
+// [ 0 0 0 1 ]
+static void ViewportCorrectionMatrix(Matrix44& result)
+{
+ int scissorXOff = bpmem.scissorOffset.x * 2;
+ int scissorYOff = bpmem.scissorOffset.y * 2;
+
+ // TODO: ceil, floor or just cast to int?
+ // TODO: Directly use the floats instead of rounding them?
+ float intendedX = xfregs.viewport.xOrig - xfregs.viewport.wd - scissorXOff;
+ float intendedY = xfregs.viewport.yOrig + xfregs.viewport.ht - scissorYOff;
+ float intendedWd = 2.0f * xfregs.viewport.wd;
+ float intendedHt = -2.0f * xfregs.viewport.ht;
+
+ if (intendedWd < 0.f)
+ {
+ intendedX += intendedWd;
+ intendedWd = -intendedWd;
+ }
+ if (intendedHt < 0.f)
+ {
+ intendedY += intendedHt;
+ intendedHt = -intendedHt;
+ }
+
+ // fit to EFB size
+ float X = (intendedX >= 0.f) ? intendedX : 0.f;
+ float Y = (intendedY >= 0.f) ? intendedY : 0.f;
+ float Wd = (X + intendedWd <= EFB_WIDTH) ? intendedWd : (EFB_WIDTH - X);
+ float Ht = (Y + intendedHt <= EFB_HEIGHT) ? intendedHt : (EFB_HEIGHT - Y);
+
+ Matrix44::LoadIdentity(result);
+ if (Wd == 0 || Ht == 0)
+ return;
+
+ result.data[4*0+0] = intendedWd / Wd;
+ result.data[4*0+3] = (intendedWd - 2.f * (X - intendedX)) / Wd - 1.f;
+ result.data[4*1+1] = intendedHt / Ht;
+ result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
+}
+
+void UpdateViewport();
+
+void VertexShaderManager::Init()
+{
+ Dirty();
+
+ memset(&xfregs, 0, sizeof(xfregs));
+ memset(xfmem, 0, sizeof(xfmem));
+ memset(&constants, 0 , sizeof(constants));
+ ResetView();
+
+ // TODO: should these go inside ResetView()?
+ Matrix44::LoadIdentity(s_viewportCorrection);
+ memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
+ for (int i = 0; i < 4; ++i)
+ g_fProjectionMatrix[i*5] = 1.0f;
+}
+
+void VertexShaderManager::Shutdown()
+{
+}
+
+void VertexShaderManager::Dirty()
+{
+ nTransformMatricesChanged[0] = 0;
+ nTransformMatricesChanged[1] = 256;
+
+ nNormalMatricesChanged[0] = 0;
+ nNormalMatricesChanged[1] = 96;
+
+ nPostTransformMatricesChanged[0] = 0;
+ nPostTransformMatricesChanged[1] = 256;
+
+ nLightsChanged[0] = 0;
+ nLightsChanged[1] = 0x80;
+
+ bPosNormalMatrixChanged = true;
+ bTexMatricesChanged[0] = true;
+ bTexMatricesChanged[1] = true;
+
+ bProjectionChanged = true;
+
+ nMaterialsChanged = 15;
+
+ dirty = true;
+}
+
+// Syncs the shader constant buffers with xfmem
+// TODO: A cleaner way to control the matrices without making a mess in the parameters field
+void VertexShaderManager::SetConstants()
+{
+ if (nTransformMatricesChanged[0] >= 0)
+ {
+ int startn = nTransformMatricesChanged[0] / 4;
+ int endn = (nTransformMatricesChanged[1] + 3) / 4;
+ memcpy(constants.transformmatrices[startn], &xfmem[startn * 4], (endn - startn) * 16);
+ dirty = true;
+ nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
+ }
+
+ if (nNormalMatricesChanged[0] >= 0)
+ {
+ int startn = nNormalMatricesChanged[0] / 3;
+ int endn = (nNormalMatricesChanged[1] + 2) / 3;
+ for(int i=startn; i<endn; i++)
+ {
+ memcpy(constants.normalmatrices[i], &xfmem[XFMEM_NORMALMATRICES + 3*i], 12);
+ }
+ dirty = true;
+ nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
+ }
+
+ if (nPostTransformMatricesChanged[0] >= 0)
+ {
+ int startn = nPostTransformMatricesChanged[0] / 4;
+ int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
+ memcpy(constants.posttransformmatrices[startn], &xfmem[XFMEM_POSTMATRICES + startn * 4], (endn - startn) * 16);
+ dirty = true;
+ nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
+ }
+
+ if (nLightsChanged[0] >= 0)
+ {
+ // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
+ int istart = nLightsChanged[0] / 0x10;
+ int iend = (nLightsChanged[1] + 15) / 0x10;
+ const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
+
+ for (int i = istart; i < iend; ++i)
+ {
+ u32 color = *(const u32*)(xfmemptr + 3);
+ constants.lights[5*i][0] = ((color >> 24) & 0xFF) / 255.0f;
+ constants.lights[5*i][1] = ((color >> 16) & 0xFF) / 255.0f;
+ constants.lights[5*i][2] = ((color >> 8) & 0xFF) / 255.0f;
+ constants.lights[5*i][3] = ((color) & 0xFF) / 255.0f;
+ xfmemptr += 4;
+
+ for (int j = 0; j < 4; ++j, xfmemptr += 3)
+ {
+ if (j == 1 &&
+ fabs(xfmemptr[0]) < 0.00001f &&
+ fabs(xfmemptr[1]) < 0.00001f &&
+ fabs(xfmemptr[2]) < 0.00001f)
+ {
+ // dist attenuation, make sure not equal to 0!!!
+ constants.lights[5*i+j+1][0] = 0.00001f;
+ }
+ else
+ constants.lights[5*i+j+1][0] = xfmemptr[0];
+ constants.lights[5*i+j+1][1] = xfmemptr[1];
+ constants.lights[5*i+j+1][2] = xfmemptr[2];
+ }
+ }
+ dirty = true;
+
+ nLightsChanged[0] = nLightsChanged[1] = -1;
+ }
+
+ if (nMaterialsChanged)
+ {
+ for (int i = 0; i < 2; ++i)
+ {
+ if (nMaterialsChanged & (1 << i))
+ {
+ u32 data = *(xfregs.ambColor + i);
+ constants.materials[i][0] = ((data >> 24) & 0xFF) / 255.0f;
+ constants.materials[i][1] = ((data >> 16) & 0xFF) / 255.0f;
+ constants.materials[i][2] = ((data >> 8) & 0xFF) / 255.0f;
+ constants.materials[i][3] = ( data & 0xFF) / 255.0f;
+ }
+ }
+
+ for (int i = 0; i < 2; ++i)
+ {
+ if (nMaterialsChanged & (1 << (i + 2)))
+ {
+ u32 data = *(xfregs.matColor + i);
+ constants.materials[i+2][0] = ((data >> 24) & 0xFF) / 255.0f;
+ constants.materials[i+2][1] = ((data >> 16) & 0xFF) / 255.0f;
+ constants.materials[i+2][2] = ((data >> 8) & 0xFF) / 255.0f;
+ constants.materials[i+2][3] = ( data & 0xFF) / 255.0f;
+ }
+ }
+ dirty = true;
+
+ nMaterialsChanged = 0;
+ }
+
+ if (bPosNormalMatrixChanged)
+ {
+ bPosNormalMatrixChanged = false;
+
+ const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
+ const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
+
+ memcpy(constants.posnormalmatrix, pos, 3*16);
+ memcpy(constants.posnormalmatrix[3], norm, 12);
+ memcpy(constants.posnormalmatrix[4], norm+3, 12);
+ memcpy(constants.posnormalmatrix[5], norm+6, 12);
+ dirty = true;
+ }
+
+ if (bTexMatricesChanged[0])
+ {
+ bTexMatricesChanged[0] = false;
+ const float *fptrs[] =
+ {
+ (const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
+ (const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
+ };
+
+ for (int i = 0; i < 4; ++i)
+ {
+ memcpy(constants.texmatrices[3*i], fptrs[i], 3*16);
+ }
+ dirty = true;
+ }
+
+ if (bTexMatricesChanged[1])
+ {
+ bTexMatricesChanged[1] = false;
+ const float *fptrs[] = {
+ (const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
+ (const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
+ };
+
+ for (int i = 0; i < 4; ++i)
+ {
+ memcpy(constants.texmatrices[3*i+12], fptrs[i], 3*16);
+ }
+ dirty = true;
+ }
+
+ if (bViewportChanged)
+ {
+ bViewportChanged = false;
+ constants.depthparams[0] = xfregs.viewport.farZ / 16777216.0f;
+ constants.depthparams[1] = xfregs.viewport.zRange / 16777216.0f;
+ dirty = true;
+ // This is so implementation-dependent that we can't have it here.
+ UpdateViewport();
+
+ // Update projection if the viewport isn't 1:1 useable
+ if(!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
+ {
+ ViewportCorrectionMatrix(s_viewportCorrection);
+ bProjectionChanged = true;
+ }
+ }
+
+ if (bProjectionChanged)
+ {
+ bProjectionChanged = false;
+
+ float *rawProjection = xfregs.projection.rawProjection;
+
+ switch(xfregs.projection.type)
+ {
+ case GX_PERSPECTIVE:
+
+ g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
+ g_fProjectionMatrix[1] = 0.0f;
+ g_fProjectionMatrix[2] = rawProjection[1];
+ g_fProjectionMatrix[3] = 0.0f;
+
+ g_fProjectionMatrix[4] = 0.0f;
+ g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
+ g_fProjectionMatrix[6] = rawProjection[3];
+ g_fProjectionMatrix[7] = 0.0f;
+
+ g_fProjectionMatrix[8] = 0.0f;
+ g_fProjectionMatrix[9] = 0.0f;
+ g_fProjectionMatrix[10] = rawProjection[4];
+
+ g_fProjectionMatrix[11] = rawProjection[5];
+
+ g_fProjectionMatrix[12] = 0.0f;
+ g_fProjectionMatrix[13] = 0.0f;
+ // donkopunchstania suggested the GC GPU might round differently
+ // He had thus changed this to -(1 + epsilon) to fix clipping issues.
+ // I (neobrain) don't think his conjecture is true and thus reverted his change.
+ g_fProjectionMatrix[14] = -1.0f;
+ g_fProjectionMatrix[15] = 0.0f;
+
+ SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
+ SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
+ SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
+ SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
+ SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
+ SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
+ SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
+ SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
+ SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
+ SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
+ SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
+ SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
+ SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
+ SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
+ SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
+ SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
+ break;
+
+ case GX_ORTHOGRAPHIC:
+
+ g_fProjectionMatrix[0] = rawProjection[0];
+ g_fProjectionMatrix[1] = 0.0f;
+ g_fProjectionMatrix[2] = 0.0f;
+ g_fProjectionMatrix[3] = rawProjection[1];
+
+ g_fProjectionMatrix[4] = 0.0f;
+ g_fProjectionMatrix[5] = rawProjection[2];
+ g_fProjectionMatrix[6] = 0.0f;
+ g_fProjectionMatrix[7] = rawProjection[3];
+
+ g_fProjectionMatrix[8] = 0.0f;
+ g_fProjectionMatrix[9] = 0.0f;
+ g_fProjectionMatrix[10] = (g_ProjHack1.value + rawProjection[4]) * ((g_ProjHack1.sign == 0) ? 1.0f : g_ProjHack1.sign);
+ g_fProjectionMatrix[11] = (g_ProjHack2.value + rawProjection[5]) * ((g_ProjHack2.sign == 0) ? 1.0f : g_ProjHack2.sign);
+
+ g_fProjectionMatrix[12] = 0.0f;
+ g_fProjectionMatrix[13] = 0.0f;
+
+ /*
+ projection hack for metroid other m...attempt to remove black projection layer from cut scenes.
+ g_fProjectionMatrix[15] = 1.0f was the default setting before
+ this hack was added...setting g_fProjectionMatrix[14] to -1 might make the hack more stable, needs more testing.
+ Only works for OGL and DX9...this is not helping DX11
+ */
+
+ g_fProjectionMatrix[14] = 0.0f;
+ g_fProjectionMatrix[15] = (g_ProjHack3 && rawProjection[0] == 2.0f ? 0.0f : 1.0f); //causes either the efb copy or bloom layer not to show if proj hack enabled
+
+ SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
+ SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
+ SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
+ SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
+ SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
+ SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
+ SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
+ SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
+ SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
+ SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
+ SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
+ SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
+ SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
+ SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
+ SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
+ SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
+ SETSTAT_FT(stats.proj_0, rawProjection[0]);
+ SETSTAT_FT(stats.proj_1, rawProjection[1]);
+ SETSTAT_FT(stats.proj_2, rawProjection[2]);
+ SETSTAT_FT(stats.proj_3, rawProjection[3]);
+ SETSTAT_FT(stats.proj_4, rawProjection[4]);
+ SETSTAT_FT(stats.proj_5, rawProjection[5]);
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown projection type: %d", xfregs.projection.type);
+ }
+
+ PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
+
+ if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfregs.projection.type == GX_PERSPECTIVE)
+ {
+ Matrix44 mtxA;
+ Matrix44 mtxB;
+ Matrix44 viewMtx;
+
+ Matrix44::Translate(mtxA, s_fViewTranslationVector);
+ Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
+ Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
+ Matrix44::Set(mtxB, g_fProjectionMatrix);
+ Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
+ Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
+ memcpy(constants.projection, mtxB.data, 4*16);
+ }
+ else
+ {
+ Matrix44 projMtx;
+ Matrix44::Set(projMtx, g_fProjectionMatrix);
+
+ Matrix44 correctedMtx;
+ Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
+ memcpy(constants.projection, correctedMtx.data, 4*16);
+ }
+ dirty = true;
+ }
+}
+
+void VertexShaderManager::InvalidateXFRange(int start, int end)
+{
+ if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
+ (u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
+ ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
+ (u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9))
+ {
+ bPosNormalMatrixChanged = true;
+ }
+
+ if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12))
+ {
+ bTexMatricesChanged[0] = true;
+ }
+
+ if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
+ ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12))
+ {
+ bTexMatricesChanged[1] = true;
+ }
+
+ if (start < XFMEM_POSMATRICES_END)
+ {
+ if (nTransformMatricesChanged[0] == -1)
+ {
+ nTransformMatricesChanged[0] = start;
+ nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
+ }
+ else
+ {
+ if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
+ if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
+ }
+ }
+
+ if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
+ {
+ int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
+ int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
+
+ if (nNormalMatricesChanged[0] == -1)
+ {
+ nNormalMatricesChanged[0] = _start;
+ nNormalMatricesChanged[1] = _end;
+ }
+ else
+ {
+ if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
+ if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
+ }
+ }
+
+ if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
+ {
+ int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
+ int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
+
+ if (nPostTransformMatricesChanged[0] == -1)
+ {
+ nPostTransformMatricesChanged[0] = _start;
+ nPostTransformMatricesChanged[1] = _end;
+ }
+ else
+ {
+ if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
+ if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
+ }
+ }
+
+ if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
+ {
+ int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
+ int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
+
+ if (nLightsChanged[0] == -1 )
+ {
+ nLightsChanged[0] = _start;
+ nLightsChanged[1] = _end;
+ }
+ else
+ {
+ if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
+ if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
+ }
+ }
+}
+
+void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
+{
+ if (MatrixIndexA.Hex != Value)
+ {
+ VertexManager::Flush();
+ if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
+ bPosNormalMatrixChanged = true;
+ bTexMatricesChanged[0] = true;
+ MatrixIndexA.Hex = Value;
+ }
+}
+
+void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
+{
+ if (MatrixIndexB.Hex != Value)
+ {
+ VertexManager::Flush();
+ bTexMatricesChanged[1] = true;
+ MatrixIndexB.Hex = Value;
+ }
+}
+
+void VertexShaderManager::SetViewportChanged()
+{
+ bViewportChanged = true;
+}
+
+void VertexShaderManager::SetProjectionChanged()
+{
+ bProjectionChanged = true;
+}
+
+void VertexShaderManager::SetMaterialColorChanged(int index, u32 color)
+{
+ nMaterialsChanged |= (1 << index);
+}
+
+void VertexShaderManager::TranslateView(float x, float y, float z)
+{
+ float result[3];
+ float vector[3] = { x,z,y };
+
+ Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
+
+ for (int i = 0; i < 3; i++)
+ s_fViewTranslationVector[i] += result[i];
+
+ bProjectionChanged = true;
+}
+
+void VertexShaderManager::RotateView(float x, float y)
+{
+ s_fViewRotation[0] += x;
+ s_fViewRotation[1] += y;
+
+ Matrix33 mx;
+ Matrix33 my;
+ Matrix33::RotateX(mx, s_fViewRotation[1]);
+ Matrix33::RotateY(my, s_fViewRotation[0]);
+ Matrix33::Multiply(mx, my, s_viewRotationMatrix);
+
+ // reverse rotation
+ Matrix33::RotateX(mx, -s_fViewRotation[1]);
+ Matrix33::RotateY(my, -s_fViewRotation[0]);
+ Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
+
+ bProjectionChanged = true;
+}
+
+void VertexShaderManager::ResetView()
+{
+ memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
+ Matrix33::LoadIdentity(s_viewRotationMatrix);
+ Matrix33::LoadIdentity(s_viewInvRotationMatrix);
+ s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
+
+ bProjectionChanged = true;
+}
+
+void VertexShaderManager::DoState(PointerWrap &p)
+{
+ p.Do(g_fProjectionMatrix);
+ p.Do(s_viewportCorrection);
+ p.Do(s_viewRotationMatrix);
+ p.Do(s_viewInvRotationMatrix);
+ p.Do(s_fViewTranslationVector);
+ p.Do(s_fViewRotation);
+ p.Do(constants);
+ p.Do(dirty);
+
+ if (p.GetMode() == PointerWrap::MODE_READ)
+ {
+ Dirty();
+ }
+}