diff options
| author | gamemasterplc <gamemasterplc@gmail.com> | 2017-02-26 12:55:57 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-02-26 12:55:57 -0600 |
| commit | 4c4a96bfc5e178c55770b7747d6f4a737fd76fda (patch) | |
| tree | 036832ec92583a006c09116925583112204754cd /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | a62711de558501b1ec96baf54689023197d37373 (diff) | |
Widescreen Hack improvement
Fixes Projection alignment in some N64 VC games. The original code forgot to multiply rawProjection[1] and rawProjection[3].
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index e516c2c63c..2befde1552 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -451,12 +451,12 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW; g_fProjectionMatrix[1] = 0.0f; - g_fProjectionMatrix[2] = rawProjection[1]; + g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW; g_fProjectionMatrix[3] = 0.0f; g_fProjectionMatrix[4] = 0.0f; g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH; - g_fProjectionMatrix[6] = rawProjection[3]; + g_fProjectionMatrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH; g_fProjectionMatrix[7] = 0.0f; g_fProjectionMatrix[8] = 0.0f; |
