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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-08-07 00:18:04 +0800 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-08-07 00:36:35 +0800 |
| commit | 6d73c3e8e33764147e3c552f9952caa376913d41 (patch) | |
| tree | 4911b34c33bab948aacf67deec1d1343331df2eb /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | d612416ce83d41b87e1d22835caf9c8cfc7e64a8 (diff) | |
Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.
This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).
Dolphin can be really amazing sometimes.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
0 files changed, 0 insertions, 0 deletions
