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authorLéo Lam <leo@innovatetechnologi.es>2017-08-07 00:18:04 +0800
committerLéo Lam <leo@innovatetechnologi.es>2017-08-07 00:36:35 +0800
commit6d73c3e8e33764147e3c552f9952caa376913d41 (patch)
tree4911b34c33bab948aacf67deec1d1343331df2eb /Source/Core/VideoCommon/VertexShaderManager.cpp
parentd612416ce83d41b87e1d22835caf9c8cfc7e64a8 (diff)
Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which makes it fail to realise that the hook hasn't been set up. This prevents the SDK initialisation routines from writing the rest of the hook instructions (total: 0x20 bytes), which in turn causes an anti-piracy check to fail in some Ubisoft games (including Tintin). Dolphin can be really amazing sometimes.
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