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authorJordan Woyak <jordan.woyak@gmail.com>2019-03-09 10:25:41 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2019-04-17 05:10:11 -0500
commit779e618046d309d732d2c5a48846cf94086206da (patch)
tree947335e34c1ec044032a9542ae871d656140376e /Source/Core/VideoCommon/VertexShaderManager.cpp
parent5c5e6df0380c518d098f20d9ffc832887782335c (diff)
VideoCommon: Change free-look's middle-mouse action to roll the camera.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp53
1 files changed, 12 insertions, 41 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index b0821df950..58ecf198c8 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -39,10 +39,7 @@ static int nPostTransformMatricesChanged[2]; // min,max
static int nLightsChanged[2]; // min,max
static Common::Matrix44 s_viewportCorrection;
-static Common::Matrix33 s_viewRotationMatrix;
-static Common::Matrix33 s_viewInvRotationMatrix;
-static Common::Vec3 s_fViewTranslationVector;
-static float s_fViewRotation[2];
+static Common::Matrix44 s_freelook_matrix;
VertexShaderConstants VertexShaderManager::constants;
bool VertexShaderManager::dirty;
@@ -450,24 +447,12 @@ void VertexShaderManager::SetConstants()
PRIM_LOG("Projection: %f %f %f %f %f %f", rawProjection[0], rawProjection[1], rawProjection[2],
rawProjection[3], rawProjection[4], rawProjection[5]);
+ auto corrected_matrix = s_viewportCorrection * Common::Matrix44::FromArray(g_fProjectionMatrix);
+
if (g_ActiveConfig.bFreeLook && xfmem.projection.type == GX_PERSPECTIVE)
- {
- using Common::Matrix44;
+ corrected_matrix *= s_freelook_matrix;
- auto mtxA = Matrix44::Translate(s_fViewTranslationVector);
- auto mtxB = Matrix44::FromMatrix33(s_viewRotationMatrix);
- const auto viewMtx = mtxB * mtxA; // view = rotation x translation
-
- mtxA = Matrix44::FromArray(g_fProjectionMatrix) * viewMtx; // mtxA = projection x view
- mtxB = s_viewportCorrection * mtxA; // mtxB = viewportCorrection x mtxA
- memcpy(constants.projection.data(), mtxB.data.data(), 4 * sizeof(float4));
- }
- else
- {
- const auto projMtx = Common::Matrix44::FromArray(g_fProjectionMatrix);
- const auto correctedMtx = s_viewportCorrection * projMtx;
- memcpy(constants.projection.data(), correctedMtx.data.data(), 4 * sizeof(float4));
- }
+ memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
dirty = true;
}
@@ -654,36 +639,25 @@ void VertexShaderManager::SetMaterialColorChanged(int index)
void VertexShaderManager::TranslateView(float x, float y, float z)
{
- s_fViewTranslationVector += s_viewInvRotationMatrix * Common::Vec3{x, z, y};
+ s_freelook_matrix = Common::Matrix44::Translate({x, z, y}) * s_freelook_matrix;
bProjectionChanged = true;
}
-void VertexShaderManager::RotateView(float x, float y)
+void VertexShaderManager::RotateView(float x, float y, float z)
{
using Common::Matrix33;
- s_fViewRotation[0] += x;
- s_fViewRotation[1] += y;
-
- s_viewRotationMatrix =
- Matrix33::RotateX(s_fViewRotation[1]) * Matrix33::RotateY(s_fViewRotation[0]);
-
- // reverse rotation
- s_viewInvRotationMatrix =
- Matrix33::RotateY(-s_fViewRotation[0]) * Matrix33::RotateX(-s_fViewRotation[1]);
+ s_freelook_matrix = Common::Matrix44::FromMatrix33(Matrix33::RotateX(x) * Matrix33::RotateY(y) *
+ Matrix33::RotateZ(z)) *
+ s_freelook_matrix;
bProjectionChanged = true;
}
void VertexShaderManager::ResetView()
{
- using Common::Matrix33;
-
- s_fViewTranslationVector = {};
- s_viewRotationMatrix = Matrix33::Identity();
- s_viewInvRotationMatrix = Matrix33::Identity();
- s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
+ s_freelook_matrix = Common::Matrix44::Identity();
bProjectionChanged = true;
}
@@ -736,10 +710,7 @@ void VertexShaderManager::DoState(PointerWrap& p)
{
p.Do(g_fProjectionMatrix);
p.Do(s_viewportCorrection);
- p.Do(s_viewRotationMatrix);
- p.Do(s_viewInvRotationMatrix);
- p.Do(s_fViewTranslationVector);
- p.Do(s_fViewRotation);
+ p.Do(s_freelook_matrix);
p.Do(nTransformMatricesChanged);
p.Do(nNormalMatricesChanged);