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authorLioncash <mathew1800@gmail.com>2019-06-20 08:09:38 -0400
committerLioncash <mathew1800@gmail.com>2019-06-20 08:13:04 -0400
commitc1c52767290cdbfb06eed4180f19cc5fd5166977 (patch)
treeae4f4717a90a794cbb7c293a5b54f87289843968 /Source/Core/VideoCommon/VertexShaderManager.cpp
parent2e74a4447a01bc80198f081c2273c4ad2a6a4026 (diff)
VideoCommon/VertexShaderManager: Use std::array where applicable
We can use this to shorten up the initialization code a little bit. Despite being saved to savestates, this is a non-breaking change.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp43
1 files changed, 21 insertions, 22 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 4c93016e6e..2cfc19993f 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -29,13 +29,17 @@
alignas(16) static std::array<float, 16> g_fProjectionMatrix;
// track changes
-static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
-static bool bTexMtxInfoChanged, bLightingConfigChanged;
+static std::array<bool, 2> bTexMatricesChanged;
+static bool bPosNormalMatrixChanged;
+static bool bProjectionChanged;
+static bool bViewportChanged;
+static bool bTexMtxInfoChanged;
+static bool bLightingConfigChanged;
static BitSet32 nMaterialsChanged;
-static int nTransformMatricesChanged[2]; // min,max
-static int nNormalMatricesChanged[2]; // min,max
-static int nPostTransformMatricesChanged[2]; // min,max
-static int nLightsChanged[2]; // min,max
+static std::array<int, 2> nTransformMatricesChanged; // min,max
+static std::array<int, 2> nNormalMatricesChanged; // min,max
+static std::array<int, 2> nPostTransformMatricesChanged; // min,max
+static std::array<int, 2> nLightsChanged; // min,max
static Common::Matrix44 s_viewportCorrection;
static Common::Matrix44 s_freelook_matrix;
@@ -95,17 +99,12 @@ static void ViewportCorrectionMatrix(Common::Matrix44& result)
void VertexShaderManager::Init()
{
// Initialize state tracking variables
- nTransformMatricesChanged[0] = -1;
- nTransformMatricesChanged[1] = -1;
- nNormalMatricesChanged[0] = -1;
- nNormalMatricesChanged[1] = -1;
- nPostTransformMatricesChanged[0] = -1;
- nPostTransformMatricesChanged[1] = -1;
- nLightsChanged[0] = -1;
- nLightsChanged[1] = -1;
+ nTransformMatricesChanged.fill(-1);
+ nNormalMatricesChanged.fill(-1);
+ nPostTransformMatricesChanged.fill(-1);
+ nLightsChanged.fill(-1);
nMaterialsChanged = BitSet32(0);
- bTexMatricesChanged[0] = false;
- bTexMatricesChanged[1] = false;
+ bTexMatricesChanged.fill(false);
bPosNormalMatrixChanged = false;
bProjectionChanged = true;
bViewportChanged = false;
@@ -672,17 +671,17 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3
void VertexShaderManager::DoState(PointerWrap& p)
{
- p.Do(g_fProjectionMatrix);
+ p.DoArray(g_fProjectionMatrix);
p.Do(s_viewportCorrection);
p.Do(s_freelook_matrix);
- p.Do(nTransformMatricesChanged);
- p.Do(nNormalMatricesChanged);
- p.Do(nPostTransformMatricesChanged);
- p.Do(nLightsChanged);
+ p.DoArray(nTransformMatricesChanged);
+ p.DoArray(nNormalMatricesChanged);
+ p.DoArray(nPostTransformMatricesChanged);
+ p.DoArray(nLightsChanged);
p.Do(nMaterialsChanged);
- p.Do(bTexMatricesChanged);
+ p.DoArray(bTexMatricesChanged);
p.Do(bPosNormalMatrixChanged);
p.Do(bProjectionChanged);
p.Do(bViewportChanged);