diff options
| author | Jules Blok <jules.blok@gmail.com> | 2016-08-03 02:01:36 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-08-15 13:11:23 +0200 |
| commit | c223bd47b9b2a83ed53201964e4912e2faec3d66 (patch) | |
| tree | 914c4ae4ca1f8c01fbccef8516024fcf2f86914e /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | 0015d2e86b76772a57fb4554c84c4b47adce341e (diff) | |
VideoCommon: Implement depth range equation in vertex shader.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 19fb1f371d..0fb784167d 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -386,6 +386,11 @@ void VertexShaderManager::SetConstants() const float pixel_size_y = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.ht); constants.pixelcentercorrection[0] = pixel_center_correction * pixel_size_x; constants.pixelcentercorrection[1] = pixel_center_correction * pixel_size_y; + + // The depth range is handled in the vertex shader. + constants.pixelcentercorrection[2] = (xfmem.viewport.zRange) / 16777216.0f; + constants.pixelcentercorrection[3] = (xfmem.viewport.farZ) / 16777216.0f; + dirty = true; // This is so implementation-dependent that we can't have it here. g_renderer->SetViewport(); |
