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authorPokechu22 <Pokechu022@gmail.com>2022-01-26 19:11:11 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-04-08 18:30:59 -0700
commitdbb857b175c6687740b337147ce9f4d0e3fc52aa (patch)
treeebf8b2b880f21d2b90e65828bc6e62df1a69a2bf /Source/Core/VideoCommon/VertexShaderManager.cpp
parentf6ab317374e597e8e6d60e4d5cf5ce5518f5e7e5 (diff)
VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp
index 25c7f79b30..23e94776be 100644
--- a/Source/Core/VideoCommon/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/VertexShaderManager.cpp
@@ -303,7 +303,7 @@ void VertexShaderManager::SetConstants()
// NOTE: If we ever emulate antialiasing, the sample locations set by
// BP registers 0x01-0x04 need to be considered here.
const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
- const bool bUseVertexRounding = g_ActiveConfig.bVertexRounding && g_ActiveConfig.iEFBScale != 1;
+ const bool bUseVertexRounding = g_ActiveConfig.UseVertexRounding();
const float viewport_width = bUseVertexRounding ?
(2.f * xfmem.viewport.wd) :
g_renderer->EFBToScaledXf(2.f * xfmem.viewport.wd);